From testi@dragonlight.fi Tue Feb 4 13:01:45 2003 From: testi@dragonlight.fi (testi@dragonlight.fi) Date: Tue, 4 Feb 2003 15:01:45 +0200 Subject: [tuhopuu-devel] test Message-ID: <20030204130145.GA9834@dragonlight.fi> 1 2 3 From rob@captainvideo.nl Sat Feb 8 14:22:24 2003 From: rob@captainvideo.nl (Rob Haarsma) Date: Sat, 08 Feb 2003 15:22:24 +0100 Subject: [tuhopuu-devel] pls test console Message-ID: <3E4512A0.7010005@captainvideo.nl> Hey Tuhopuu people ! In case you didn't notice, i added a consolewindow to Blender. When you toggle one of these hotkeys: [alt ~],[ctrl/],[alt/],[alt.] or [ctrl.] the lower button area will change into a (modified) textwindow that will print output messages. The output method of console messages can be selected in the userpreference window. There are three options: output to Normal Stdout, output to Blender, and both. Careful with selecting both tho... i experienced a performance slowdown with this option. You can invoke ouput messages by using BIF_printf() instead of the ordinary printf(), and you need to include BIF_console.h to your file. If you want to see how it works, open the "Load image" thumbnailwindow, press one of the console hotkeys and start browsing for (image)files. Since the consolewindow is basically a textwindow, the event input for the textwindow needs a makeover. For now i only disabled typing and the execution of scripts (alt-p), but this will change asap. Let me know what you think! Rob From krichcg@hotmail.com Tue Feb 11 07:33:26 2003 From: krichcg@hotmail.com (K. Richard Rhodes) Date: Tue, 11 Feb 2003 00:33:26 -0700 Subject: [tuhopuu-devel] Errors in tonights build Message-ID: This is a multi-part message in MIME format. ------=_NextPart_000_001D_01C2D165.31565A00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Okay... i guess this is Green's department :) Windows XP (not tested on other platforms) 3Delight 0.9.6 (current) crashes on export (file slcdl.exe) 3Delight 1.0.0 (beta) works both have issues with naming image textures and not finding them (though = they are in the correct export folder) ------------------------ imageselect window is crashes on windows... it just freezes ---------------------- K-Rich ------=_NextPart_000_001D_01C2D165.31565A00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Okay... i guess this is Green's = department=20 :)
 
Windows XP (not tested on other=20 platforms)
 
3Delight 0.9.6 (current) crashes on = export (file=20 slcdl.exe)
3Delight 1.0.0 (beta) = works
 
both have issues with naming image = textures and not=20 finding them (though they are in the correct export folder)
 
------------------------
 
imageselect window is crashes on = windows... it just=20 freezes
 
----------------------
 
K-Rich
------=_NextPart_000_001D_01C2D165.31565A00-- From rob@captainvideo.nl Tue Feb 11 10:45:25 2003 From: rob@captainvideo.nl (Rob Haarsma) Date: Tue, 11 Feb 2003 11:45:25 +0100 Subject: [tuhopuu-devel] Request permission Message-ID: <3E48D445.7020401@captainvideo.nl> Hey all, I like to ask permission to add the Freeimage library as an external dependancy to Tuhopuu, and i also like to add the lib file and header file to the cvs. Why so formal? Because the library currently only compiles for Windows, although it claims to be multiplatform... Adding the library will keep current Tuhopuu in sync with my local build, but more important; it can be used as a reference for people that want to add a 'decent' multi os image library to Blender. Or better, give the Freeimage sourcedistro a try under other os'es. Please respond and give suggestions where the files should be added in cvs (when accepted). Like to hear your thoughts. Later, Rob. From cwant@ualberta.ca Tue Feb 11 15:04:05 2003 From: cwant@ualberta.ca (C Want) Date: Tue, 11 Feb 2003 08:04:05 -0700 (MST) Subject: [tuhopuu-devel] Request permission In-Reply-To: <3E48D445.7020401@captainvideo.nl> Message-ID: While it looks like this is a fairly cool lib and the licence is compatible, it appears the project is dead and the 'windows only' part kind of bothers me. Have you considered ImageMagick instead? That lib is truly crossplatform and is alive and well. Those are just a couple of things you might want to consider ...if you want to include it you are certainly welcome to. I think it would be best to implement it in such a way that a developer can compile it in or not if they want, i.e. using #ifdef HAVE_FREEIMAGE type macros. As for locations, I think we should have a separate cvs module at the same level as the blender module called, for example 'tuhopuu-lib/windows'. This will ensure that there are no incompatibilities with bf-blender, and those who do not want to check out windows binary libs won't have to. A windows user that wants the windows binary libs with this scheme would do: cvs -z3 checkout blender cvs -z3 checkout tuhopuu-lib/windows then build as always. Anyways, those are my thoughts on the matter. Regards, Chris On Tue, 11 Feb 2003, Rob Haarsma wrote: > Hey all, > > I like to ask permission to add the Freeimage library as > an external dependancy to Tuhopuu, and i also like to add > the lib file and header file to the cvs. Why so formal? > Because the library currently only compiles for Windows, > although it claims to be multiplatform... > > Adding the library will keep current Tuhopuu in sync with > my local build, but more important; it can be used as a > reference for people that want to add a 'decent' multi os > image library to Blender. Or better, give the Freeimage > sourcedistro a try under other os'es. > > Please respond and give suggestions where the files should > be added in cvs (when accepted). Like to hear your thoughts. > > Later, > > Rob. > > > > > _______________________________________________ > tuhopuu-devel mailing list > tuhopuu-devel@blender.org > http://www.blender.org/mailman/listinfo/tuhopuu-devel > Chris Want Research Computing Support Computing & Network Services University of Alberta Tel: 1-780-492-9418 From rob@captainvideo.nl Tue Feb 11 16:48:16 2003 From: rob@captainvideo.nl (Rob Haarsma) Date: Tue, 11 Feb 2003 17:48:16 +0100 Subject: [tuhopuu-devel] on Imagemagick... Message-ID: <3E492950.4030206@captainvideo.nl> Hey Hos! (somehow replying your post didnt get on this board... so here) Tuhopuu is (fully) supporting Imagemagick as well, carefully hidden behind #ifdef WITH_IMAGEMAGICK notices. I stopped working with this library because; - for windows it requires over fifteen extra DLL's, - a winbinary statically linked with Imagemagick makes Blender +5.5 mb - and i have no clue on how to integrate it for other platforms. SirDude has expressed his interest in giving it a try, so for the time being I thought is was a reasonable solution to work with Freeimage. Don't let the project being dead distract you... it's a very stable and robust library and doesn't require any windows stuff to do it's thing. (I still hope someone gets it working under other os'es, because then it would be the coolest for Freeimage to get adopted by Blender...) Rob. C Want wrote: > While it looks like this is a fairly > cool lib and the licence is compatible, > it appears the project is dead and the > 'windows only' part kind of bothers me. > > Have you considered ImageMagick instead? > That lib is truly crossplatform and is > alive and well. > > Those are just a couple of things you > might want to consider ...if you want to > include it you are certainly welcome to. > I think it would be best to implement > it in such a way that a developer can > compile it in or not if they want, i.e. using > #ifdef HAVE_FREEIMAGE type macros. > > As for locations, I think we should have > a separate cvs module at the same level > as the blender module called, for > example 'tuhopuu-lib/windows'. This > will ensure that there are no > incompatibilities with bf-blender, > and those who do not want to check out > windows binary libs won't have to. A > windows user that wants the windows > binary libs with this scheme would do: > > cvs -z3 checkout blender > cvs -z3 checkout tuhopuu-lib/windows > > then build as always. > > Anyways, those are my thoughts on the > matter. > > Regards, > Chris > > On Tue, 11 Feb 2003, Rob Haarsma wrote: > > > >> Hey all, >> >> I like to ask permission to add the Freeimage library as >> an external dependancy to Tuhopuu, and i also like to add >> the lib file and header file to the cvs. Why so formal? >> Because the library currently only compiles for Windows, >> although it claims to be multiplatform... >> >> Adding the library will keep current Tuhopuu in sync with >> my local build, but more important; it can be used as a >> reference for people that want to add a 'decent' multi os >> image library to Blender. Or better, give the Freeimage >> sourcedistro a try under other os'es. >> >> Please respond and give suggestions where the files should >> be added in cvs (when accepted). Like to hear your thoughts. >> >> Later, >> >> Rob. >> >> >> >> >> _______________________________________________ >> tuhopuu-devel mailing list >> tuhopuu-devel@blender.org >> http://www.blender.org/mailman/listinfo/tuhopuu-devel >> >> > > > Chris Want > Research Computing Support > Computing & Network Services > University of Alberta > Tel: 1-780-492-9418 > > _______________________________________________ > tuhopuu-devel mailing list > tuhopuu-devel@blender.org > http://www.blender.org/mailman/listinfo/tuhopuu-devel > > > From cwant@ualberta.ca Tue Feb 11 17:56:00 2003 From: cwant@ualberta.ca (Chris Want) Date: Tue, 11 Feb 2003 10:56:00 -0700 Subject: [tuhopuu-devel] on Imagemagick... In-Reply-To: <3E492950.4030206@captainvideo.nl> References: <3E492950.4030206@captainvideo.nl> Message-ID: <3E493930.7030304@ualberta.ca> > Hey Hos! > (somehow replying your post didnt get on this board... so here) desaster: can you make the mailing list set a Reply-To address on mailouts? > Tuhopuu is (fully) supporting Imagemagick as well, carefully hidden > behind #ifdef WITH_IMAGEMAGICK notices. I stopped working > with this library because; > - for windows it requires over fifteen extra DLL's, > - a winbinary statically linked with Imagemagick makes Blender +5.5 mb > - and i have no clue on how to integrate it for other platforms. > > SirDude has expressed his interest in giving it a try, so for the time > being I thought is was a reasonable solution to work with Freeimage. > Don't let the project being dead distract you... it's a very stable and > robust library and doesn't require any windows stuff to do it's thing. > (I still hope someone gets it working under other os'es, because then > it would be the coolest for Freeimage to get adopted by Blender...) If you like Freeimage then I say go for it ... did the scheme for storing external binary libs sound reasonable to you? (and to others -- this would take some CVS admin level modifications.) Maybe I'll look into the current imagemagick support a little when I have a moment ... it would be nice if the whole lib didn't have to get compiled in for a static link, or if there was a way to test the existence of the various dynamic libs at run time so that all of the dlls wouldn't be needed (or any for that matter). Chris From desaster@dragonlight.fi Tue Feb 11 19:15:37 2003 From: desaster@dragonlight.fi (Upi Tamminen) Date: Tue, 11 Feb 2003 21:15:37 +0200 Subject: [tuhopuu-devel] on Imagemagick... Message-ID: <20030211211536.B8196@imnetti.fi> (This is a re-send as my first mail didn't seem to go through) Heya, Mailing lists are not supposed to set the Reply-To -header, and i don't think any mailing list software allows to do that either. (I didn't check mailman now, so i'm just guessing on that) I found a nice document/rant about this to back up my opinion: http://www.unicom.com/pw/reply-to-harmful.html So.. i'm against it, but if you, and others, really want it, then I'll check if mailman configuration even has such (mis)feature ;-) (PS. I think many mail clients have a 'reply to list' feature) On Tue, Feb 11, 2003 at 10:56:00AM -0700, Chris Want wrote: > desaster: can you make the mailing list set a Reply-To > address on mailouts? -- desaster@dragonlight.fi | GSM: +358407154358 GnuPG public key: http://www.imnetti.fi/~desaster/public_key.asc fingerprint: 966D 9E8A 93FE 05A7 4B17 D2DB 2580 27DB 313F 1A9A From rob@captainvideo.nl Tue Feb 11 19:23:04 2003 From: rob@captainvideo.nl (Rob Haarsma) Date: Tue, 11 Feb 2003 20:23:04 +0100 Subject: [tuhopuu-devel] on Imagemagick... In-Reply-To: <20030211211536.B8196@imnetti.fi> References: <20030211211536.B8196@imnetti.fi> Message-ID: <3E494D98.4010809@captainvideo.nl> Hey desaster! It's like, when i press reply on a bf-committers post, it is sent to the bf-committers list. When i reply on a post from the tuhopuu-devel list, it is sent to the original author. For this mail i had to change the To: adress to get it posted in this list.... I don't quite understand your objections... but i'm all for single-click convenience ;-) Rob. Upi Tamminen wrote: >(This is a re-send as my first mail didn't seem to go through) > >Heya, > >Mailing lists are not supposed to set the Reply-To -header, >and i don't think any mailing list software allows to do that either. >(I didn't check mailman now, so i'm just guessing on that) > >I found a nice document/rant about this to back up my opinion: >http://www.unicom.com/pw/reply-to-harmful.html > >So.. i'm against it, but if you, and others, really want it, then >I'll check if mailman configuration even has such (mis)feature ;-) > >(PS. I think many mail clients have a 'reply to list' feature) > >On Tue, Feb 11, 2003 at 10:56:00AM -0700, Chris Want wrote: > > >>desaster: can you make the mailing list set a Reply-To >>address on mailouts? >> >> > > > From desaster@dragonlight.fi Tue Feb 11 19:28:20 2003 From: desaster@dragonlight.fi (Upi Tamminen) Date: Tue, 11 Feb 2003 21:28:20 +0200 Subject: [tuhopuu-devel] reply-to header Message-ID: <20030211212820.A8309@imnetti.fi> Hos kept wanting this, so i've set mailman to set/overwrite the Reply-To header to point at this list. This mail is also a *test* -- desaster@dragonlight.fi | GSM: +358407154358 GnuPG public key: http://www.imnetti.fi/~desaster/public_key.asc fingerprint: 966D 9E8A 93FE 05A7 4B17 D2DB 2580 27DB 313F 1A9A From tuhopuu-devel@blender.org Tue Feb 11 19:34:52 2003 From: tuhopuu-devel@blender.org (Upi Tamminen) Date: Tue, 11 Feb 2003 21:34:52 +0200 Subject: [tuhopuu-devel] ignore this Message-ID: <20030211213452.A8431@imnetti.fi> Hos said the reply-to mungling didn't work, so this is a *re-test* Sorry the flood! -- desaster@dragonlight.fi | GSM: +358407154358 GnuPG public key: http://www.imnetti.fi/~desaster/public_key.asc fingerprint: 966D 9E8A 93FE 05A7 4B17 D2DB 2580 27DB 313F 1A9A From tuhopuu-devel@blender.org Tue Feb 11 21:21:16 2003 From: tuhopuu-devel@blender.org (Rob Haarsma) Date: Tue, 11 Feb 2003 22:21:16 +0100 Subject: [tuhopuu-devel] on Imagemagick... In-Reply-To: <3E493930.7030304@ualberta.ca> References: <3E492950.4030206@captainvideo.nl> <3E493930.7030304@ualberta.ca> Message-ID: <3E49694C.8050800@captainvideo.nl> > If you like Freeimage then I say go for it ... did the > scheme for storing external binary libs sound reasonable > to you? (and to others -- this would take some CVS admin > level modifications.) Oh yes, your suggestion sounds fine ! Hopefully other Tuhopuu comitters wont mind the changes proposed. Needless to say I'll maintain the correponding msvc files for it. > Maybe I'll look into the current imagemagick support a > little when I have a moment ... it would be nice if > the whole lib didn't have to get compiled in for a > static link, or if there was a way to test the > existence of the various dynamic libs at run time > so that all of the dlls wouldn't be needed (or any > for that matter). I really appreciate any effort in this direction. The lack of this feature in Blender has bugging me for ages. Thanks for being supportive ! Rob. From tuhopuu-devel@blender.org Tue Feb 11 21:21:36 2003 From: tuhopuu-devel@blender.org (Rob Haarsma) Date: Tue, 11 Feb 2003 22:21:36 +0100 Subject: [tuhopuu-devel] ignore this In-Reply-To: <20030211213452.A8431@imnetti.fi> References: <20030211213452.A8431@imnetti.fi> Message-ID: <3E496960.7030505@captainvideo.nl> Upi Tamminen wrote: >Hos said the reply-to mungling didn't work, so this is a *re-test* > >Sorry the flood! > > > Thank you desaster, it works fine now. Rob From tuhopuu-devel@blender.org Wed Feb 12 08:20:01 2003 From: tuhopuu-devel@blender.org (Christoffer Green) Date: Wed, 12 Feb 2003 09:20:01 +0100 Subject: FW: [tuhopuu-devel] Errors in tonights build Message-ID: <000001c2d26f$8d1c4c40$06190a0a@GREEN> This is a multi-part message in MIME format. ------=_NextPart_000_0001_01C2D277.EEE0B440 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit 0.9.6 is not supported, this is not a bug the texture support is extremely new as it currently is. And is full of bugs, it will get better with time -----Original Message----- From: tuhopuu-devel-admin@blender.org [mailto:tuhopuu-devel-admin@blender.org] On Behalf Of K. Richard Rhodes Sent: den 11 februari 2003 08:33 To: tuhopuu-devel@blender.org Subject: [tuhopuu-devel] Errors in tonights build Okay... i guess this is Green's department :) Windows XP (not tested on other platforms) 3Delight 0.9.6 (current) crashes on export (file slcdl.exe) 3Delight 1.0.0 (beta) works both have issues with naming image textures and not finding them (though they are in the correct export folder) ------------------------ imageselect window is crashes on windows... it just freezes ---------------------- K-Rich ------=_NextPart_000_0001_01C2D277.EEE0B440 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

0.9.6 is = not supported, this is not a bug

the texture support is extremely = new as it currently is. And is full of bugs, it will get better with = time

 

-----Original = Message-----
From: tuhopuu-devel-admin@blender.org [mailto:tuhopuu-devel-admin@blender.org] = On Behalf Of K. Richard Rhodes
Sent: den 11 februari = 2003
08:33
To: = tuhopuu-devel@blender.org
Subject: [tuhopuu-devel] = Errors in tonights build

 

Okay... i guess this is = Green's department :)

 

Windows XP (not tested on = other platforms)

 

3Delight 0.9.6 (current) = crashes on export (file slcdl.exe)

3Delight 1.0.0 (beta) = works

 

both have issues with = naming image textures and not finding them (though they are in the correct export = folder)

 

------------------------

 

imageselect window is = crashes on windows... it just freezes

 

----------------------

 

K-Rich

------=_NextPart_000_0001_01C2D277.EEE0B440-- From tuhopuu-devel@blender.org Sun Feb 16 16:46:45 2003 From: tuhopuu-devel@blender.org (tuhopuu-devel@blender.org) Date: Sun, 16 Feb 2003 17:46:45 +0100 (CET) Subject: [tuhopuu-devel] [ tuhopuu-Patches-56 ] Added tooltip help for UV image buttons Message-ID: <200302161646.h1GGkj5L024869@xserve.blender.org> Patches item #56, was opened at 2003-02-03 21:10 You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=135&aid=56&group_id=11 Category: None Group: None >Status: Closed Resolution: None Priority: 5 Submitted By: Rick Kimball (aerobicsboy) Assigned to: Nobody (None) Summary: Added tooltip help for UV image buttons Initial Comment: I updated the tooltip help for the sub image tile button, the X&Y repeats and the texture animation button. -rick ---------------------------------------------------------------------- You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=135&aid=56&group_id=11 From tuhopuu-devel@blender.org Sun Feb 16 17:43:06 2003 From: tuhopuu-devel@blender.org (tuhopuu-devel@blender.org) Date: Sun, 16 Feb 2003 18:43:06 +0100 (CET) Subject: [tuhopuu-devel] [ tuhopuu-Bugs-46 ] parent an object to a bone Message-ID: <200302161743.h1GHh6ct026469@xserve.blender.org> Bugs item #46, was opened at 2003-01-25 10:49 You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=133&aid=46&group_id=11 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Wybren van Keulen (wavk) Assigned to: Nobody (None) Summary: parent an object to a bone Initial Comment: Select an object, add an armature to the selection... Press Ctrl+p and choose parent to bone. Blender now crashes. Win2k Great work on the automatic bone weights! Saved me a lot of work. Have fun, Wybren van Keulen Funny Farm ---------------------------------------------------------------------- >Comment By: Chris Want (hos) Date: 2003-02-16 10:43 Message: Logged In: YES user_id=107 I amunable to confirm this bug on winXP. Does the thing crash for you on this version: http://bebop.cns.ualberta.ca/~cwant/blenderpublisher.zip (use your old python22.dll, fmod.dll). Chris ---------------------------------------------------------------------- You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=133&aid=46&group_id=11 From tuhopuu-devel@blender.org Mon Feb 17 09:25:50 2003 From: tuhopuu-devel@blender.org (tuhopuu-devel@blender.org) Date: Mon, 17 Feb 2003 10:25:50 +0100 (CET) Subject: [tuhopuu-devel] [ tuhopuu-Bugs-46 ] parent an object to a bone Message-ID: <200302170925.h1H9PoN0000424@xserve.blender.org> Bugs item #46, was opened at 2003-01-25 17:49 You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=133&aid=46&group_id=11 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Wybren van Keulen (wavk) Assigned to: Nobody (None) Summary: parent an object to a bone Initial Comment: Select an object, add an armature to the selection... Press Ctrl+p and choose parent to bone. Blender now crashes. Win2k Great work on the automatic bone weights! Saved me a lot of work. Have fun, Wybren van Keulen Funny Farm ---------------------------------------------------------------------- >Comment By: Chris Want (hos) Date: 2003-02-16 17:43 Message: Logged In: YES user_id=107 I amunable to confirm this bug on winXP. Does the thing crash for you on this version: http://bebop.cns.ualberta.ca/~cwant/blenderpublisher.zip (use your old python22.dll, fmod.dll). Chris ---------------------------------------------------------------------- Comment By: Wybren van Keulen (wavk) Date: 2003-02-17 09:25 Message: Logged In: YES user_id=215 This version doesn't crash, thanks for solving the problem! ---------------------------------------------------------------------- You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=133&aid=46&group_id=11 From tuhopuu-devel@blender.org Wed Feb 19 19:11:31 2003 From: tuhopuu-devel@blender.org (tuhopuu-devel@blender.org) Date: Wed, 19 Feb 2003 20:11:31 +0100 (CET) Subject: [tuhopuu-devel] [ tuhopuu-Bugs-46 ] parent an object to a bone Message-ID: <200302191911.h1JJBVwu026598@xserve.blender.org> Bugs item #46, was opened at 2003-01-25 10:49 You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=133&aid=46&group_id=11 Category: None Group: None >Status: Closed Resolution: None Priority: 5 Submitted By: Wybren van Keulen (wavk) Assigned to: Nobody (None) Summary: parent an object to a bone Initial Comment: Select an object, add an armature to the selection... Press Ctrl+p and choose parent to bone. Blender now crashes. Win2k Great work on the automatic bone weights! Saved me a lot of work. Have fun, Wybren van Keulen Funny Farm ---------------------------------------------------------------------- >Comment By: Chris Want (hos) Date: 2003-02-16 10:43 Message: Logged In: YES user_id=107 I amunable to confirm this bug on winXP. Does the thing crash for you on this version: http://bebop.cns.ualberta.ca/~cwant/blenderpublisher.zip (use your old python22.dll, fmod.dll). Chris ---------------------------------------------------------------------- Comment By: Wybren van Keulen (wavk) Date: 2003-02-17 02:25 Message: Logged In: YES user_id=215 This version doesn't crash, thanks for solving the problem! ---------------------------------------------------------------------- Comment By: Chris Want (hos) Date: 2003-02-19 12:11 Message: Logged In: YES user_id=107 Looks like that one wrapped up nicely! ---------------------------------------------------------------------- You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=133&aid=46&group_id=11 From tuhopuu-devel@blender.org Sun Feb 23 17:33:26 2003 From: tuhopuu-devel@blender.org (tuhopuu-devel@blender.org) Date: Sun, 23 Feb 2003 18:33:26 +0100 (CET) Subject: [tuhopuu-devel] [ tuhopuu-Support Requests-92 ] Linux Message-ID: <200302231733.h1NHXQNS014002@xserve.blender.org> Support Requests item #92, was opened at 2003-02-23 18:33 You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=134&aid=92&group_id=11 Category: None Group: None Status: Open Priority: 5 Submitted By: kino (kino) Assigned to: Nobody (None) Summary: Linux Initial Comment: Hi is possible to have some instruction on how to compile under Linux glibc 2.2.5 ? every time i try to compile i have this error thk's gcc -c -pipe -fPIC -g -c -DXP_UNIX -Wall -W -Wshadow -Wpointer-arith -Wbad-fun ction-cast -Wcast-qual -Wcast-align -Waggregate-return -Wstrict-prototypes -Wmis sing-prototypes -Wmissing-declarations -Wnested-externs -Wredundant-decls -I/h ome/kino/develop/tuhopuu/blender/lib//linux-glibc2.2.5-i386/string/include - I/usr/include/mozilla-1.1/nspr -I/usr/include/mozilla-1.0.0/nspr -I/usr/include/ nspr -I/usr/include/mozilla/nspr -I/usr/include/mozilla-1.1/xpcom -I/usr/include /mozilla-1.0.0/xpcom -I/usr/include/xpcom -I/usr/include/mozilla/xpcom -I../nets cape_api -I../common -I../test -Ixpcom -Iketsji -I. -I../../../GameLogic -I../.. /../Rasterizer -I../../../../sumo/Fuzzics/include -I/home/kino/develop/tuhopuu/b lender/lib//linux-glibc2.2.5-i386/moto/include -I../../common -I../../common/uni x -I../../../../kernel/gen_system -I../../../../kernel/gen_messaging -I../../../ ../blender/blenlib -I../../../../blender/blenkernel -I../../../../blender/blenlo ader -I../../../../blender/makesdna -I/usr/X11R6/include Blender3DPlugin_native_ implementation.c -o /home/kino/develop/tuhopuu/blender/obj//linux-glibc2.2.5-i38 6/gameengine/GamePlayer/netscape/src/debug/Blender3DPlugin_native_implementation .o In file included from Blender3DPlugin_native_implementation.c:42: blender_plugin_types.h:53:51: prlock.h: No such file or directory In file included from Blender3DPlugin_native_implementation.c:42: blender_plugin_types.h:136: parse error before "PRLock" blender_plugin_types.h:136: warning: no semicolon at end of struct or union blender_plugin_types.h:141: warning: type defaults to `int' in declaration of `w indow_ready_lock' blender_plugin_types.h:141: warning: data definition has no type or storage clas s blender_plugin_types.h:227: parse error before '}' token blender_plugin_types.h:227: warning: type defaults to `int' in declaration of `B lenderPluginInstance' blender_plugin_types.h:227: warning: data definition has no type or storage clas s Blender3DPlugin_native_implementation.c: In function `native_Blender3DPlugin_ble nderURL': Blender3DPlugin_native_implementation.c:60: warning: cast does not match functio n type Blender3DPlugin_native_implementation.c:61: `inst' undeclared (first use in this function) Blender3DPlugin_native_implementation.c:61: (Each undeclared identifier is repor ted only once Blender3DPlugin_native_implementation.c:61: for each function it appears in.) Blender3DPlugin_native_implementation.c:66: parse error before ')' token Blender3DPlugin_native_implementation.c:60: warning: unused variable `npp' Blender3DPlugin_native_implementation.c: In function `native_Blender3DPlugin_Sen dMessage': Blender3DPlugin_native_implementation.c:89: warning: cast does not match functio n type Blender3DPlugin_native_implementation.c:90: `inst' undeclared (first use in this function) Blender3DPlugin_native_implementation.c:95: parse error before ')' token Blender3DPlugin_native_implementation.c:89: warning: unused variable `npp' Blender3DPlugin_native_implementation.c: In function `B3D_log_entry': Blender3DPlugin_native_implementation.c:125: warning: unused parameter `msg' make[5]: *** [/home/kino/develop/tuhopuu/blender/obj//linux-glibc2.2.5-i386/game engine/GamePlayer/netscape/src/debug/Blender3DPlugin_native_implementation.o] Er ror 1 make[5]: Leaving directory `/home/kino/develop/tuhopuu/blender/source/gameengine /GamePlayer/netscape/src' make[4]: *** [debug] Error 1 make[4]: Leaving directory `/home/kino/develop/tuhopuu/blender/source/gameengine /GamePlayer/netscape' make[3]: *** [debug] Error 1 make[3]: Leaving directory `/home/kino/develop/tuhopuu/blender/source/gameengine /GamePlayer' make[2]: *** [debug] Error 1 make[2]: Leaving directory `/home/kino/develop/tuhopuu/blender/source/gameengine ' make[1]: *** [debug] Error 1 make[1]: Leaving directory `/home/kino/develop/tuhopuu/blender/source' make: *** [debug] Error 2 make: Leaving directory `/home/kino/develop/tuhopuu/blender' kino@cad:~/develop/tuhopuu/blender> ---------------------------------------------------------------------- You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=134&aid=92&group_id=11 From tuhopuu-devel@blender.org Mon Feb 24 01:35:38 2003 From: tuhopuu-devel@blender.org (tuhopuu-devel@blender.org) Date: Mon, 24 Feb 2003 02:35:38 +0100 (CET) Subject: [tuhopuu-devel] [ tuhopuu-Feature Requests-95 ] Mouse Wheel over NumButton - Slider Message-ID: <200302240135.h1O1ZcHT026576@xserve.blender.org> Feature Requests item #95, was opened at 2003-02-24 02:35 You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=136&aid=95&group_id=11 Category: Interface Improvements (example) Group: None Status: Open Priority: 5 Submitted By: Nobody (None) Assigned to: Nobody (None) Summary: Mouse Wheel over NumButton - Slider Initial Comment: I noticed that buttons light up when the mouse is over them and wondered if, Mouse Wheel movement while the pointer is over a NumButton/Slider could be used to 'wind' up and down NumButtons/sliders value. It could make it a little to easy to accidently change settings, but i think it could be worth trying. MNME ---------------------------------------------------------------------- You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=136&aid=95&group_id=11 From tuhopuu-devel@blender.org Mon Feb 24 10:37:36 2003 From: tuhopuu-devel@blender.org (Rob Haarsma) Date: Mon, 24 Feb 2003 11:37:36 +0100 Subject: [tuhopuu-devel] [ tuhopuu-Feature Requests-95 ] Mouse Wheel over NumButton - Slider In-Reply-To: <200302240135.h1O1ZcHT026576@xserve.blender.org> References: <200302240135.h1O1ZcHT026576@xserve.blender.org> Message-ID: <3E59F5F0.8090507@captainvideo.nl> ooh, thats a nice feature! I foresee some difficulties with the different (unit)scale per sliderbutton, but as you said, its worth a try ! Rob noreply@projects.blender.org wrote: >Feature Requests item #95, was opened at 2003-02-24 02:35 >You can respond by visiting: >http://projects.blender.org/tracker/?func=detail&atid=136&aid=95&group_id=11 > >Category: Interface Improvements (example) >Group: None >Status: Open >Priority: 5 >Submitted By: Nobody (None) >Assigned to: Nobody (None) >Summary: Mouse Wheel over NumButton - Slider > >Initial Comment: >I noticed that buttons light up when the mouse is over >them and wondered if, Mouse Wheel movement while the >pointer is over a NumButton/Slider could be used >to 'wind' up and down NumButtons/sliders value. >It could make it a little to easy to accidently change >settings, but i think it could be worth trying. > >MNME > >---------------------------------------------------------------------- > >You can respond by visiting: >http://projects.blender.org/tracker/?func=detail&atid=136&aid=95&group_id=11 >_______________________________________________ >tuhopuu-devel mailing list >tuhopuu-devel@blender.org >http://www.blender.org/mailman/listinfo/tuhopuu-devel > > > From tuhopuu-devel@blender.org Fri Feb 28 10:37:50 2003 From: tuhopuu-devel@blender.org (tuhopuu-devel@blender.org) Date: Fri, 28 Feb 2003 11:37:50 +0100 (CET) Subject: [tuhopuu-devel] [ tuhopuu-Feature Requests-102 ] mouse cursor over the edge-thingy Message-ID: <200302281037.h1SAboEq025446@xserve.blender.org> Feature Requests item #102, was opened at 2003-02-28 11:37 You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=136&aid=102&group_id=11 Category: Interface Improvements (example) Group: None Status: Open Priority: 5 Submitted By: Nobody (None) Assigned to: Nobody (None) Summary: mouse cursor over the edge-thingy Initial Comment: when you rotate, or pan the 3d view, you are limited to only the screen size. when mouse cursor hits the edge of your screen, the movement stops. this can be irretating. what about, if it would just keep on rotating/panning.. mouse cursor could pop back from another edge, or, maybe there wouldn't be any mouse cursor movement when you rotate/pan... basse ---------------------------------------------------------------------- You can respond by visiting: http://projects.blender.org/tracker/?func=detail&atid=136&aid=102&group_id=11