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<span style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline">Hi everyone, here's my weekly report.</span><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">What I did this week:</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">Added profiles to vertex only in-plane bevels. Used the midpoint coordinate and superellipse parameter to calculate new profile for each boundvert.</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">Added support for harden normals. Uses 2 different parameters, normal strength and weighting mode. There are 2 different modes available currently: </div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">Use faces of beveled edge for weighting along with their face area.</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">Use adjacent vertices of each vertex to calculate normal.</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">The strength parameter factors how much influence the computed normal holds to the original normal of each vertex.</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">The normals computed respect sharp edges and disregard any faces not participating in bevel.</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">Fixed minor bugs and resolved some nasty merge conflicts with Blender 2.8</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">What I plan on doing next week:</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">I'll be working on fixing the normal shading continuity and on adding a weight value in bevel mod for use by the weighted normal mod.</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial">Have a nice weekend!</div><div style="font-size:12.8px;text-decoration-style:initial;text-decoration-color:initial"><br></div>

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