<div dir="auto">Thank you, Mr. Howard.<div dir="auto">I will try to test it after the collada.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On 13-Jul-2017 8:03 AM, &quot;Howard Trickey&quot; &lt;<a href="mailto:howard.trickey@gmail.com">howard.trickey@gmail.com</a>&gt; wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I learned enough about Unity so that I was able to test the fbx exporter you made with Unity and verified that it works -- the alpha channel set for vertices in Blender got transferred properly to Unity.  If you have Unity installed, you can do it this way:<div>- start Unity and make a new project</div><div>- copy the file you exported into the Assets folder of the project you made</div><div>- use the menu entry Assets -&gt; Create -&gt; C# script and make it look like this:</div><div><br></div><div><font face="Menlo">
<span style="color:rgb(0,150,149)">using</span><span style="color:rgb(51,51,51)"> System</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Collections</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(0,150,149)">using</span><span style="color:rgb(51,51,51)"> System</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Collections</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Gener<wbr>ic</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(0,150,149)">using</span><span style="color:rgb(51,51,51)"> UnityEngine</span><span style="color:rgb(51,51,51)">;</span><br>
<br>
<span style="color:rgb(0,150,149)">public</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(0,150,149)">class</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,100,164)">NewBehaviourScrip<wbr>t</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">:</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,100,164)">MonoBehaviour</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">{</span><br>
<span style="color:rgb(51,51,51)">    </span><span style="color:rgb(0,150,149)">private</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,100,164)">Mesh</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">fmesh</span><span style="color:rgb(51,51,51)">;</span><br>
<br>
<span style="color:rgb(51,51,51)">    </span><span style="font-style:italic;color:rgb(136,136,136)">//</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">Use</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">this</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">for</span><span style="font-style:italic;color:rgb(136,136,136)"> <wbr>initialization</span><br>
<span style="color:rgb(51,51,51)">    </span><span style="color:rgb(0,150,149)">void</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">Start</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">()</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">{</span><br>
<span style="color:rgb(51,51,51)">        </span><span style="color:rgb(51,51,51)">fmesh</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">=</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">GetComponent</span><span style="color:rgb(51,51,51)">&lt;</span><span style="color:rgb(51,100,164)">M<wbr>eshFilter</span><span style="color:rgb(51,51,51)">&gt;()</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">mesh</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(51,51,51)">        </span><span style="color:rgb(51,100,164)">Color</span><span style="color:rgb(51,51,51)">[]</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">fcolors</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">=</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">fmes<wbr>h</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">colors</span><span style="color:rgb(51,51,51)">;</span><br>
<br>
<span style="color:rgb(51,51,51)">        </span><span style="color:rgb(51,100,164)">Debug</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Log</span><span style="color:rgb(51,51,51)">(</span><span style="color:rgb(51,51,51)">fcolors</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Leng<wbr>th</span><span style="color:rgb(51,51,51)">)</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(51,51,51)">        </span><span style="color:rgb(0,150,149)">for</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">(</span><span style="color:rgb(0,150,149)">int</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">i</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">=</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(245,125,0)">0</span><span style="color:rgb(51,51,51)">;</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">i</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">&lt;</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(245,125,0)">10</span><span style="color:rgb(51,51,51)"><wbr>;</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">i</span><span style="color:rgb(51,51,51)">++</span><span style="color:rgb(51,51,51)">)</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">{</span><br>
<span style="color:rgb(51,51,51)">            </span><span style="color:rgb(51,100,164)">Debug</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Log</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">(</span><span style="color:rgb(245,125,0)">&quot;</span><span style="color:rgb(245,125,0)">alpha</span><span style="color:rgb(245,125,0)">=</span><span style="color:rgb(245,125,0)"><wbr>&quot;</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">+</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">fcolors</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">[</span><span style="color:rgb(51,51,51)">i</span><span style="color:rgb(51,51,51)">]</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">a</span><span style="color:rgb(51,51,51)">)</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(51,51,51)">            </span><span style="color:rgb(51,100,164)">Debug</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Log</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">(</span><span style="color:rgb(245,125,0)">&quot;</span><span style="color:rgb(245,125,0)">r</span><span style="color:rgb(245,125,0)">=</span><span style="color:rgb(245,125,0)">&quot;</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">+</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)"><wbr>fcolors</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">[</span><span style="color:rgb(51,51,51)">i</span><span style="color:rgb(51,51,51)">]</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">r</span><span style="color:rgb(51,51,51)">)</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(51,51,51)">            </span><span style="color:rgb(51,100,164)">Debug</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Log</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">(</span><span style="color:rgb(245,125,0)">&quot;</span><span style="color:rgb(245,125,0)">g</span><span style="color:rgb(245,125,0)">=</span><span style="color:rgb(245,125,0)">&quot;</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">+</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)"><wbr>fcolors</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">[</span><span style="color:rgb(51,51,51)">i</span><span style="color:rgb(51,51,51)">]</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">g</span><span style="color:rgb(51,51,51)">)</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(51,51,51)">            </span><span style="color:rgb(51,100,164)">Debug</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">Log</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">(</span><span style="color:rgb(245,125,0)">&quot;</span><span style="color:rgb(245,125,0)">b</span><span style="color:rgb(245,125,0)">=</span><span style="color:rgb(245,125,0)">&quot;</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">+</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)"><wbr>fcolors</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">[</span><span style="color:rgb(51,51,51)">i</span><span style="color:rgb(51,51,51)">]</span><span style="color:rgb(51,51,51)">.</span><span style="color:rgb(51,51,51)">b</span><span style="color:rgb(51,51,51)">)</span><span style="color:rgb(51,51,51)">;</span><br>
<span style="color:rgb(51,51,51)">        </span><span style="color:rgb(51,51,51)">}</span><br>
<span style="color:rgb(51,51,51)">    </span><span style="color:rgb(51,51,51)">}</span><br>
<span style="color:rgb(51,51,51)">    </span><br>
<span style="color:rgb(51,51,51)">    </span><span style="font-style:italic;color:rgb(136,136,136)">//</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">Update</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">is</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">called</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">once</span><span style="font-style:italic;color:rgb(136,136,136)"> </span><span style="font-style:italic;color:rgb(136,136,136)">p<wbr>er</span><span style="font-style:italic;color:rgb(136,136,136)"> frame</span><br>
<span style="color:rgb(51,51,51)">    </span><span style="color:rgb(0,150,149)">void</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">Update</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">()</span><span style="color:rgb(51,51,51)"> </span><span style="color:rgb(51,51,51)">{</span><br>
<span style="color:rgb(51,51,51)">        </span><br>
<span style="color:rgb(51,51,51)">    </span><span style="color:rgb(51,51,51)">}</span><br>
<span style="color:rgb(51,51,51)">}</span></font>  <br></div><div><br></div><div>- drag the imported mesh object into the scene</div><div>- drag the script onto that object in the hierarchy of the scene view</div><div>- run the script (Edit -&gt; Play)</div><div>- look in the console window (Window -&gt; Console) to see the printed alpha r g b for the first 10 vertices</div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr">On Wed, Jul 12, 2017 at 7:32 AM Howard Trickey &lt;<a href="mailto:howard.trickey@gmail.com" target="_blank">howard.trickey@gmail.com</a>&gt; wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I think that is the right approach. Be sure to also change the count to 4 times the number of loops, and the stride to 4</div><br><div class="gmail_quote"><div dir="ltr">On Wed, Jul 12, 2017 at 7:11 AM Darshan  kadu &lt;<a href="mailto:darsh7807@gmail.com" target="_blank">darsh7807@gmail.com</a>&gt; wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hello,  <div>I have pushed the code.</div><div><br></div><div>I will now work on the collada. Well, to break down the problem all I need to to do is write the alpha just below the rgb, as this file does </div><div><a href="https://groups.google.com/forum/#!topic/kml-support-advanced/QgixSxu9KXQ" target="_blank">https://groups.google.com/<wbr>forum/#!topic/kml-support-<wbr>advanced/QgixSxu9KXQ</a></div><div>We can see that he just extended the current rgb. So, is this approach fine?</div><div><br></div><div>Thank you.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jul 11, 2017 at 11:04 PM, Howard Trickey <span dir="ltr">&lt;<a href="mailto:howard.trickey@gmail.com" target="_blank">howard.trickey@gmail.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">As discussed in #blendercoders, this seems to work but you need to be sure to make the install target.</div><div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010HOEnZb"><div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010h5"><br><div class="gmail_quote"><div dir="ltr">On Tue, Jul 11, 2017 at 12:33 PM Darshan  kadu &lt;<a href="mailto:darsh7807@gmail.com" target="_blank">darsh7807@gmail.com</a>&gt; wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I am not able to install the ply addon properly. I have attached the files as discussed.</div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jul 11, 2017 at 8:42 PM, Darshan  kadu <span dir="ltr">&lt;<a href="mailto:darsh7807@gmail.com" target="_blank">darsh7807@gmail.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Yes, I thought the same, anadin is ready to test it. I just got the PC back, I will shift the addon to the startup folder, and commit them and see what&#39;s the anadin and other artists have to say.</div><div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010m_900289930604775226m_-4541232174266392804HOEnZb"><div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010m_900289930604775226m_-4541232174266392804h5"><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jul 11, 2017 at 8:10 PM, Howard Trickey <span dir="ltr">&lt;<a href="mailto:howard.trickey@gmail.com" target="_blank">howard.trickey@gmail.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi Darshan,<div><br></div><div>I don&#39;t know about the idea of trying to learn unity in order to test your fbx exporter.  Unity is a huge thing and this seems like a big distraction for you.  It would probably be better to work on getting your fbx exporter into the commit as discussed earlier, so that the helpful people on the BA thread who know how they want to do things with vertex alpha can test for you.</div><div><br></div><div>Meanwhile, have you started looking at the collada exporter? How does that look?  If it looks hard, maybe better to skip for now and go back to trying to figure out a way to display alpha when in vertex paint mode in the 3d window.</div></div><div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010m_900289930604775226m_-4541232174266392804m_-6926288804069957338HOEnZb"><div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010m_900289930604775226m_-4541232174266392804m_-6926288804069957338h5"><br><div class="gmail_quote"><div dir="ltr">On Tue, Jul 11, 2017 at 2:51 AM Darshan  kadu &lt;<a href="mailto:darsh7807@gmail.com" target="_blank">darsh7807@gmail.com</a>&gt; wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I have made the changes in the fbx exporter. It&#39;s running well.<div>But, I don&#39;t know how to check whether it exported correctly or not. </div><div>I am trying to learn unity to test it. I have asked this on the BA thread also.</div><div><br></div><div>For addon folder, I will work on it after fbx gets completed, I also liked the ideas of putting the files in the startup folder.</div><div><br></div><div>Thank you.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jul 11, 2017 at 1:59 AM, Bastien Montagne <span dir="ltr">&lt;<a href="mailto:montagne29@wanadoo.fr" target="_blank">montagne29@wanadoo.fr</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    <p>I can also help for FBX if needed…<br>
    </p><div><div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010m_900289930604775226m_-4541232174266392804m_-6926288804069957338m_-830660684825084754m_3939821141177401840h5">
    <br>
    <div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010m_900289930604775226m_-4541232174266392804m_-6926288804069957338m_-830660684825084754m_3939821141177401840m_-7066458549716270802moz-cite-prefix">Le 10/07/2017 à 21:20, Howard Trickey a
      écrit :<br>
    </div>
    <blockquote type="cite">
      <div dir="ltr">We kind of have to work on exporters for this GSoC
        project, at the least for the alpha-in-vertex-paint part, since
        according to the artists who have weighed in on the BA thread,
        the main use of vertex alpha is for game engines, so there is
        not much point in adding vertex alpha unless there is a way to
        get the data from Blender into game engines.
        <div><br>
        </div>
        <div>Darshan, I like Bastien&#39;s idea of, at least for the
          duration of your GSoC, just putting a private-to-your-branch
          version of the exporters in release/scripts/startup. And
          change the python names and the menu names so that they don&#39;t
          conflict with the existing exporters.</div>
        <div><br>
        </div>
        <div>We agreed that this week you would work on the fbx and
          maybe collada exporters.  These may be too hard; I don&#39;t know,
          I haven&#39;t looked at them myself yet. If after trying for a
          bit, it seem like it might be too hard, report back here and
          we may decide that just having the ply exporter is good enough
          for now.</div>
      </div>
      <br>
      <div class="gmail_quote">
        <div dir="ltr">On Mon, Jul 10, 2017 at 9:18 AM Bastien Montagne
          &lt;<a href="mailto:montagne29@wanadoo.fr" target="_blank">montagne29@wanadoo.fr</a>&gt;
          wrote:<br>
        </div>
        <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
          <div bgcolor="#FFFFFF" text="#000000">
            <p>Not so sure it’s good idea to work on addons in GSoC
              context? But if we want that, then we should definitively
              create own gsoc branches in addon repo when needed…</p>
            <p>However for own work (e.g. asset engines), I choose a
              different approach, which is cleaner and simpler to handle
              imho - put what should ultimately become an addon into
              release/scripts/startup. That way everything remains in
              same single branch of single repo, much much easier to
              handle and test. Further, ops defined that way are always
              enabled, and moving the code back into regular addon when
              merging into master is trivial work.</p>
            <p>If modifying existing addons, better to add own custom
              prefix to registered classes names!<br>
            </p>
          </div>
          <div bgcolor="#FFFFFF" text="#000000">
            <div class="m_4814735416442983034m_-2459616229918136628m_-8749581077878783010m_900289930604775226m_-4541232174266392804m_-6926288804069957338m_-830660684825084754m_3939821141177401840m_-7066458549716270802m_7041529189670178817moz-cite-prefix">Le
              10/07/2017 à 13:40, Howard Trickey a écrit :<br>
            </div>
          </div>
          <div bgcolor="#FFFFFF" text="#000000">
            <blockquote type="cite">
              <div dir="ltr">Hey Darshan and other mentors:
                <div><br>
                </div>
                <div>Darhsan, your last commit comment said that it
                  committed changes to the ply exporter, but it did not.
                  I think you may have been making the changes in the
                  copy of the exporter that is in your bin directory. Or
                  maybe in the release directory of blender, and then it
                  gets copied into your bin when you make install (?)</div>
                <div><br>
                </div>
                <div>The actualy real place the exporters is stored is
                  the separate git repository blender-addons that is a
                  subproject of blender. I think stuff from there
                  overwrites your release directory when/if you do git
                  submodule foreach git pull origin master.<br>
                </div>
                <div><br>
                </div>
                <div>Other mentors:</div>
                <div>what is the proper procedure to follow for a gsoc
                  project that wants to change something in addons?
                  Should a branch of addons be made to go along with
                  soc-2017-vertex_paint?</div>
                <div><br>
                </div>
              </div>
              <br>
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              <br>
            </blockquote>
          </div>
          <div bgcolor="#FFFFFF" text="#000000">
            <blockquote type="cite">
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      <br>
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