<div dir="ltr">On Fri, Jul 26, 2013 at 2:44 PM, Antony Riakiotakis <span dir="ltr"><<a href="mailto:kalast@gmail.com" target="_blank" onclick="window.open('https://mail.google.com/mail/?view=cm&tf=1&to=kalast@gmail.com&cc=&bcc=&su=&body=','_blank');return false;">kalast@gmail.com</a>></span> wrote:<br>
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<div class="gmail_quote"><div><span style="color:rgb(34,34,34)">I am interested in something more code and design/architecture oriented than theory</span></div></div></div></div></blockquote></div></div></div></div></blockquote>
<div><br></div><div>This is exactly what my suggestion was. You said...</div><div><br></div><span style="font-family:arial,sans-serif;font-size:13px">"A "canvas" may be necessary here, paving the road for a future layer system."</span></div>
<div class="gmail_quote"><br></div><div class="gmail_quote">One such code/architecture approach is the one used by Apple-Motion, which is to reuse the 3d-editing tools for 2d canvas, layers, and editing. The code-and-architecture approach here would be to use a locked 2d-orthographic view of the 3d-view in a separate scene, for such advanced UV-paint operations that would require a layer system.</div>
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