<div dir="ltr">Sorry for the delay, I didn't even realize the sun had some up. I was in some kind of programming trance ;-)<div><br></div><div>This week:</div><div><br></div><div>Finally got my source control in order (yay).</div>
<div><br></div><div>Isolated almost all of the non-OpenGL ES symbols and interfaces. Can almost compile Blender for OpenGL ES! This isn't just the "fake GL" work done last year that replaced large parts of OpenGL with empty stubs, but a replacement of troublesome functions with abstract interfaces ready to be implemented by different versions.</div>
<div><br></div><div>Next Week:</div><div><br></div><div>What remains is GL_SELECT mode (probably the biggest deprecated feature), user clipping planes, texture coordinate generation (just spherical coordinates), and display lists used for dupli.</div>
<div><br></div><div>This list isn't too major (except for selection), so I'll be stubbing it out to concentrate on testing/debugging my work so I can demonstrate my progress before the midterm.</div><div><br></div>
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