<div dir="ltr">Also available on <a href="http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/WeeklyReports" target="_blank">http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/WeeklyReports</a><br>
<div class="gmail_quote"><div dir="ltr"><div><br><br> What you did this week: <br>
===================<br><br>Monday was spent doing exams and travelling
which left little time for actual coding apart from some minor study of
the sculpt system.<br>During the next days I studied the undo system,
which will be necessary to get anchored brushes and drag dot style
strokes on the texture paint system.<br>
I implemented a dual colour scheme and pressure cutoff function (check the user level documentation: <a href="http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/UserDoc" target="_blank">http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/UserDoc</a>). This being Friday I still plan on managing to at least do a working drag-dot brush working.<br>
<br>A big part of the week was spent trying to establish commmunication
with artists for constructive feedback on the tools. Currently, David
Revoy has kindly offered to help, also there is community feedback at <a href="http://www.blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs" target="_blank">http://www.blenderartists.org/forum/showthread.php?297257-GSOC-2013-MOARZ-texpaint-stuffs</a>. Campbel and Brecht gave feedback on usability for paint system for which I have done a few minor commits this week.<br>
<br> Next week<br>===============<br><br>I will continue to work on
finalizing the current tools, possibly exposing them to other modes.
Palettes and gradient are next. Some bug fixing on blender's paint
system may also be needed since some of the bugs affect my current work.<br>
<br> Questions<br>==============<br><br>Many. Especially when it comes
to the design of the current system. I think a switch may be in order,
so that we use the mask texture as the primary texture in texture paint.
This may cause some issues so it needs careful thought on my part. It
may be wise to leave this for the refactoring part of GSOC, gathering
thoughts along the way. By the way, did I say thoughts? You can find a
roadmap and random objectives and thoughts that crop up here: <a href="http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/Roadmap" target="_blank">http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/Roadmap</a><br>
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