[Soc-2013-dev] Weekly Report #2 VSE

Alexandr Kuznetsov kuzsasha at gmail.com
Sat Jun 29 07:08:52 CEST 2013


==Week 2==
* Devices init
** cpu
** gpu
*** easy program building and kernel creation (and management)
*** some cl devices share same cl platform (for program builds)
* Created buckets system
** tested on single thread only
* Created basic image storage
** Needs to be extended to support multiple formats + cpu<->gpu

==Next Week Todo==
* Create (fake) dispatch system
** Implement queue (with priorities)
** Finish devices (+testing)
** Image storage + memory moving
** Dispatcher + dependency resolver
* Start strip storage

== Questions ==
Which color space classes we should support: RGB, YUV etc? Do all 
effects should support them? If not, which should be used as primary space?
How to store images (and sounds): separate pointer for each channel or 
like rgbargba. What is better for gpu? Is casting (float3) on float4 slow?


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