<div>First of all, this week I didn't write much code (failed to finish [<b>2</b>, #4] - see "Tasks").</div><div>As my project involves porting Wings3D's tesselator to Blender [1], this week I learned about BMesh's and Blender's architecture, Erlang language, and Wings3D. You can check out my notes on those subjects [2]. I'm currently trying to understand their tesselator [<b>4</b>, #4] and make my code snippets [<b>2</b>, #4] work properly.</div>
<div>For the next week I plan to expand my notes [<b>0*</b>, #5], wrap up the functionality of wings_tesselation [<b>1</b>, #5], and write my first patches [<b>1.1</b>, <b>2</b>, #5].</div><div><br></div><div>You can always be up to date with what I'm doing by checking my wiki page, I try to update it frequently.</div>
<div><br></div><div><font color="#999999">Trivia: From skimming through <a href="http://ba.org" target="_blank">ba.org</a> posts I understood that artists (i) like Wings3D's tesselator better and (ii) they'd like a better way to turn ngons to quads.</font></div>
<div><br></div><div>Tasks for this week (#4):</div><div><b>1)</b> read BMesh, Blender doc</div><div><b>2)</b> (not finished) coding tasks [3]</div><div><b>3)</b> familiarize with Erlang</div><div><b>4)</b> familiarize with Wings 3D tessellation</div>
<div><br></div><div>Tasks for the next week (#5):</div><div><b>0*)</b> expand notes [2]</div><div><b>1)</b> finish my notes about what wings_tesselation [4] does (and how)</div><div><b>1.1)</b> start implementing the new scanfill based on that</div>
<div><b>2)</b> make a prototype for tri/quad-angulation [<b>2</b>, week 4]</div><div><b>2.1*)</b> start coding the recursive optimal-ngon-partitioning (ngon poke tool - 3rd method, in my proposal [1])</div><div><br></div>
<div><i>Reference:</i></div><div><div><i>[1] My GSOC project specs <a href="http://wiki.blender.org/index.php/User:Ansimionescu/gsoc2012/specs" target="_blank">http://wiki.blender.org/index.php/User:Ansimionescu/gsoc2012/specs</a></i></div>
<div><i>[2] My dev notes about Blender and Wings3D <a href="http://wiki.blender.org/index.php/User:Ansimionescu#Notes" target="_blank">http://wiki.blender.org/index.php/User:Ansimionescu#Notes</a></i></div></div><div><i>[3] Induction coding tasks <a href="http://pastebin.com/7mAxx8fm" target="_blank">http://pastebin.com/7mAxx8fm</a></i></div>
<div>[4] wings_tesselation.erl <a href="http://pastebin.com/rU7B4Zdp" target="_blank">http://pastebin.com/rU7B4Zdp</a></div>