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    <small>Hi, Blender and libmv Communities!<br>
      <br>
      I'm still wirking on camera tracking integration project
      (soc-2011-tomato branch) and here's some small progress for this
      week</small><br>
    <blockquote
      cite="mid:BANLkTinNBdYR2pm3b8N-M-ijAGc+5Yq6AQ@mail.gmail.com"
      type="cite">
      <pre>1) what you did this week
</pre>
    </blockquote>
    <small>(big changes only)</small><br>
    <small><br>
      - Implemented hide/show track functionality.<br>
      - Improved marker size/position adjustment:<br>
      - Implemented left mouse sliding to adjust marker position.<br>
      - Added option to show projection of bundles into footage.<br>
      - Added option to mute footage.<br>
      - Added selector for focal length units.<br>
      - New default values for maerker pattern/search areas. This makes
      tracking more stable.<br>
      - Pyramid level increased to 4. This would make tracking of blured
      imaged more accurate.<br>
      - Added operator "Bundles To Mesh".<br>
      - Implemented "Set Floor" operator.<br>
      - Implemented "Set X-axis" operator.<br>
      - Commited patch #24427: Editable camera sensor size (meaningful
      focal length units).<br>
      - Tracking camera presets.<br>
      - Initial implementaition of feature detection.<br>
    </small>
    <blockquote
      cite="mid:BANLkTinNBdYR2pm3b8N-M-ijAGc+5Yq6AQ@mail.gmail.com"
      type="cite">
      <pre>2) what you will do next week
</pre>
    </blockquote>
    <small>- Would try to integrate proxies in my local branch.
      Commiting this stuff to svn could break compilation for most of
      platforms (the very ecent ffmpeg is needed).<br>
      - Improve scene orientation.<br>
      - Improve configurable sensor size workflow.<br>
      - Make MovieClip avalaible in compositor and texture.<br>
      - Improve 2d tracking (there's still stuff like "lock finished
      tracks" and so).<br>
      - Improve current tools like feature detector.<br>
      - Probably 3d reconstruction workflow could be also improved.
      Bundles could be integrated in scene in nicer way, i.e.<br>
      - Check wokflow from
      <a class="moz-txt-link-freetext" href="http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011/Proposal">http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011/Proposal</a>
      and mark progress there to see how many steps are still uncoded.<br>
      - Can't predict really what i'll be doing. Big things i've listed,
      but it'll be plenty of small improvenment all over the tools to
      make workflow much easier.<br>
    </small>
    <blockquote
      cite="mid:BANLkTinNBdYR2pm3b8N-M-ijAGc+5Yq6AQ@mail.gmail.com"
      type="cite">
      <pre>3) any problems that will require extra attention and the impact on your proposed schedule
</pre>
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    <small>Don't think it's real problems. Just more things to be
      implemented are discovering.</small><br>
    <br>
    <small>Project homepage: <a class="moz-txt-link-freetext"
        href="http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011">http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011</a></small><br>
    <br>
    <small>More info here:
<a class="moz-txt-link-freetext" href="http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011/WeeklyProgress#Week_8:_11th-17th_July">http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011/WeeklyProgress#Week_8:_11th-17th_July</a><br>
      <br>
      Videos: No videos from myself this week, Sebastian Köng is doing
      really great job with recording tutorials:
<a class="moz-txt-link-freetext" href="http://www.blendercookie.com/2011/07/14/gsoc-tomato-branch-camera-tracking/">http://www.blendercookie.com/2011/07/14/gsoc-tomato-branch-camera-tracking/</a><br>
      <br>
      SVN repo: <a class="moz-txt-link-freetext"
href="https://svn.blender.org/svnroot/bf-blender/branches/soc-2011-tomato/">https://svn.blender.org/svnroot/bf-blender/branches/soc-2011-tomato/</a><br>
    </small><br>
    <small> </small>
    <pre class="moz-signature" cols="72">-- 
With best regards, Sergey I. Sharybin</pre>
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