[Soc-2011-dev] Weekly Progress Report #7 - Node Engine for the BGE

Sven von Brand svbrandl at gmail.com
Fri Jul 15 20:32:14 CEST 2011


This is the #8 weekly report, sorry for the mistake.

On Fri, Jul 15, 2011 at 2:30 PM, Sven von Brand <svbrandl at gmail.com> wrote:
> = July 15th =
> This is the weekly report of node engine project for the Blender Game Engine.
> More information can be found here:
> http://wiki.blender.org/index.php/User:Svbrand
>
> == This week: ==
>
> A more finished Language Design Document was uploaded, it has more
> graphs and many improvements, it elaborates upon the proof of concepts
> done last week.
>
> http://wiki.blender.org/index.php/File:Dev-GSoC2011NodeEngineLanguageDesignPaper-V0.8.pdf
>
> I have been studying a lot of CPython, as it is essential to the
> project to have a good handle of the technology and I didn't have
> previous knowledge of python C or C++ binding. I originally planed to
> expand on Benoit's previous work, but it proved to be too difficult
> without a solid base of knowledge as the previous work is not in a
> running stage yet to be able to see the code running. I worked on some
> functionalities, but scratched the work to change to an iterative
> prototype approach for the project, planning to use what I learned
> during the week to do a standalone prototype that allows the base
> functionalities of the language to run (without a graphical interface,
> but with the elements correctly represented).
>
> == Next week: ==
>
> It is unclear, the plan would be to start prototyping the proposed
> Language Design and changing the design upon testing the prototype's
> functionality.
>
> == Problems ==
>
> Working somewhat blindly with a technology I don't handle proved to be
> too difficult, this made me change the approach of working on top of
> previous work and start working apart from blender's code base to do
> implementations.
>


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