Wow, the last week of the SoC period is upon us.<br><br>This week:<br>After several weeks making very slow progress, I decided to change tack and get back to more work on the simulation side so that I'd at least get something done quicker. So, when I finally got some coding time (after tackling the incoming assignments again) I worked on getting Force Fields working. After a little bit of figuring out how this all fitted together (note to self: add jottings about this to wiki), it was quite straightforward to integrate them. <br>
<br>I also started tackling some bugs affecting various aspects of the simulation, mainly those which required some more controls to manage.<br><br>This coming week:<br>I'll be mostly concentrating on fixing some of the stability/polishing bugs I've had reported. In particular, I'll be checking on:<br>
- crashes due to Rigid Body sims not being aware of scene changes (i.e. deleted objects). Also duplication of objects could get some attention<br>- whether GImpact instead of triangle meshes for the "Mesh" shape will work better overall for cases such as Tori/Chains<br>
- responding to changes of mesh shape (for convex hull and mesh shapes)?<br><br>Time allowing, I've been interested in adding some "simulation element templates" for a while. Main items here are chains and brick walls which always seem popular.<br>
<br>Manipulator API stuff I've decided to postpone until post-SoC as I don't think I'll come up with any nice solution within the next week (with the above items and assignments to work on)<br><br>So, that should be about it I think. <br>
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