This week:<br>* I committed the mesh collision shapes to my branch. Shortly after posting last week's report, I came to the conclusion that I was probably just using it wrongly. Detailed analysis of this was posted on the blog.<br>
<br>* 2.5 bugfixes - I managed to fit in a few easy bugfixes this week<br>* Simulation bugfixes - crashes<br><br>* Manipulator API - unfortunately still not finished (schedule changes + a few wrong turns were not helpful), but much closer to readiness now.<br>
<br>Next Week:<br>* Manipulator API - hopefully this week it'll finally be done by the weekend.<br>* Thinking about Dupli-instances, premade setups, and properly functioning chains again<br><div style="display: inline;">
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