This week:<br>Not a huge amount of progress to report. I didn't really have time/energy till the last 2-3 days to really get back on track with coding work.<br><br>* Manipulator API<br>Is coming along nicely... I'm setting myself a deadline of this coming Thursday +/- a day to get this more or less set up and committed.<br>
<br>* Mesh Collision Shapes<br>I'm currently also working on proper triangle-mesh collision shapes, in response to early testers complaining about convex hulls not being well-enough suited to some tasks (i.e. chain links, ski ramps, etc.) As of time of writing, I'm having some trouble getting this working, as it appears that the collision detection is completely failing when using these.<br>
<br>* Bugfixes in 2.5<br>Did a bit more bugfixing in 2.5 again this week for a day. <br><br>Next Week:<br>* Get Manipulator API finished (or semi-usable at least) and commited by Thursday +/- 1 day<br>* Figure out why mesh collision shapes aren't working, and commit working version of this<br>
* Quicky 2.5 Bugfixes (?)<br>* Other targets mentioned earlier are on hold until I get these things sorted...<br><div style="visibility: hidden; display: inline;" id="avg_ls_inline_popup"></div><style type="text/css">#avg_ls_inline_popup { position:absolute; z-index:9999; padding: 0px 0px; margin-left: 0px; margin-top: 0px; width: 240px; overflow: hidden; word-wrap: break-word; color: black; font-size: 10px; text-align: left; line-height: 13px;}</style>