How time flies...<br><br>This week:<br>This week I've finally been free of course-work and have been able to work fulltime on my project. <br><br>I managed to finish off a new C-API, and hook this up to the Rigid Body simulation system I've been setting up in Blender. This has allowed me to refine many of the details of the stuff added in the original 'prototype' commit. See <a href="http://aligorith.blogspot.com/2010/07/bullet-soc-heads-re-rolling.html">http://aligorith.blogspot.com/2010/07/bullet-soc-heads-re-rolling.html</a> for more video demonstrations and the rest of summary for this week.<br>
<br>Unfortunately, I didn't make quite as much progress as I'd have like to this week. I was bogged down for a day or two getting around the Bullet API to find stuff I needed, and also trying to debug some annoying bugs (at the same time). While I got a few of these under control, some of these will still take a few more days to get rid of. Speaking of bugs, I still haven't gotten around to tackling the 2.5 bugtracker yet as I'd hoped to this week... will see if I get some time over the weekend. There are a few big things there I'd like to tackle ASAP while I've still got time.<br>
<br><br>Next Week:<br>My current plan is to try and get a few more core-architectural things put in place next week, since the next term will begin soon afterwards, though shouldn't really ramp up for 1 week then.<br>
<br>So, on the menu (in no particular order) is work on<br>- some motion-cache system (will try to hook into pointcache) to solve the remaining playback bugs<br>- Bullet constraints<br>- Manipulator Widget API<br><br>Regards,<br>
Joshua<br><div style="visibility: hidden; display: inline;" id="avg_ls_inline_popup"></div><style type="text/css">#avg_ls_inline_popup { position:absolute; z-index:9999; padding: 0px 0px; margin-left: 0px; margin-top: 0px; width: 240px; overflow: hidden; word-wrap: break-word; color: black; font-size: 10px; text-align: left; line-height: 13px;}</style>