This Week:<br>Hardly any progress to report due to this being exams week. <br><br>That said, I have made a start on a new C-API for Bullet (on the Blender side). At this stage, I'm trying to avoid adding too much Bullet-specific features only so that most of the API can still be valid for other Physics Engines at a later stage, but I don't think setting up a full abstract API with support for potential engines in the future is necessary or a good use of time for the immediate future. If I have time later at the end of the project, I might look into that again then.<br>
<br>Next Week:<br>- Firstly, I'll finish off this new C-API. This will allow changes such as being able to modify more sim settings (currently impossible), and also to get playback working better.<br>- B2.5 Bug Tracker work - I've got a few Durian-related fixes that need urgent attention that I haven't had time for for a while, so I'll spend some time working on those for a day or two<br>
- I'll add extra targets as the week progresses depending on how far along these two items go.<br><div style="visibility: hidden; display: inline;" id="avg_ls_inline_popup"></div><style type="text/css">#avg_ls_inline_popup { position:absolute; z-index:9999; padding: 0px 0px; margin-left: 0px; margin-top: 0px; width: 240px; overflow: hidden; word-wrap: break-word; color: black; font-size: 10px; text-align: left; line-height: 13px;}</style>