Project: Recast&Detour integration<br><br clear="all">Done this
week: <br>I started the Recast integration<br>After discussion with Benoit I decided to use modifier for creation navigation mesh. So I've created new modifier type, added all parameters and added base code for navmesh generation. <br>
<br>Plan for next week: creation blender mesh for navmesh representation : creation mesh edges from detailed meshes (currently it's not correct), marking the triangles with polygon id), etc<br><br>-- <br>Yours sincerely, Nick Samarin<br>