<br><br><div class="gmail_quote">On Fri, Jun 26, 2009 at 1:20 AM, Chris Want <span dir="ltr"><<a href="mailto:cwant@ualberta.ca">cwant@ualberta.ca</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hey all,<br>
<br>
Another early reminder that your Friday reports are due tomorrow!<br>
Please answer the standard questions [1] in your reports!<br>
<br>
I would like to point out that midterms start in less than<br>
two weeks, so now would be a good time to pay special attention<br>
to any goals you may have set for the midterm.<br>
<br>
Pretty soon I would like to start doing Blendernation articles<br>
about your projects. Out of curiosity, does anybody have a<br>
project that can currently generate some nice eye candy for<br>
an article? (Preferably on a wiki page that I can link to.)<br>
Some examples of articles from last year are:<br>
<br>
<a href="http://www.blendernation.com/2008/06/04/freestyle-integration-with-blender-first-tests/" target="_blank">http://www.blendernation.com/2008/06/04/freestyle-integration-with-blender-first-tests/</a><br>
<a href="http://www.blendernation.com/2008/07/15/blender-gsoc-multires-screencasts/" target="_blank">http://www.blendernation.com/2008/07/15/blender-gsoc-multires-screencasts/</a><br>
<a href="http://www.blendernation.com/2008/08/08/summer-of-code-python-editor-project/" target="_blank">http://www.blendernation.com/2008/08/08/summer-of-code-python-editor-project/</a><br>
<a href="http://www.blendernation.com/2008/08/14/summer-of-code-shrinkwrap-modifier-project/" target="_blank">http://www.blendernation.com/2008/08/14/summer-of-code-shrinkwrap-modifier-project/</a><br>
<a href="http://www.blendernation.com/2008/08/16/indirect-lighting-with-blender-internal-renderer/" target="_blank">http://www.blendernation.com/2008/08/16/indirect-lighting-with-blender-internal-renderer/</a><br>
<br>
Regards,<br>
Chris<br>
<br>
[1] The standard report questions are:<br>
<br>
a) What did you do in the previous week?</blockquote><div>This week was pretty productive! Finally, basic geometry import is ready! Also, I've made some small fixes to exporter. Users can try to import/export geometries. <br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>
<br>
b) What do you plan to do in the following week?</blockquote><div>Next week I am going to code import/export material properties, multiple uv sets,<br>per-face materials.<br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
<br>
c) What issues are you having that might require<br>
extra attention?</blockquote><div> Does anyone have an idea how to import polygons with more than 4 vertices? Currently the importer simply ignores such polygons.<br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
<br>
d) Do you feel that you are on schedule, ahead of schedule,<br>
or behind schedule? If you are behind schedule, please let<br>
us know what we can do together to get things back on track.<br>
I am on schedule. As I mentioned in my previous weekly report, by July 3rd I am going to build usable geometry importer and exporter supporting uvs, normals, materials and textures. You can see my current progress <a href="http://wiki.blender.org/index.php/User:Chingachgook/Gsoc2009/My_Progress">here</a>. <br>
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