Hi everybody,<br><br>This week was spent doing mostly corrections:<br> - refactored the material structur and glsl shader code creation as some crashes occurred when files weren't found or when the shaders compiling failed.
<br> - corrected the way to get the glsl shaders directory<br> - game engine compiles now<br> - branch compiles on mac.<br><br>About colorbands, structures were created, GLSL_Material structure was altered to contain two pointers to GLSL_ColorBand. Added events to detect colorband changes and created colorband uniforms functions.
<br>Right now just need to create the 1D texture using the chosen interpolation. Hope to have it done this weekend.<br><br>Next week if I don't finish colorbands this weekend, I will finish it, and will start with textures. Probably will start with procedural textures that won't require multipass.
<br clear="all"><br>Cheers,<br>Miguel Torres Lima