[Soc-2006-dev] SoC weekly reporting
Ben Batt
benbatt at gmail.com
Fri Aug 11 23:53:49 CEST 2006
Hi,
a) What I've done this week:
* Continued work on the Autosmooth modifier, adding support for
user-defined sharp edges and non-manifold meshes.
* Continued work on the Displace modifier, adding support for
vertex groups, better material handling and a midlevel input.
* Discovered a problem with orco calculation - the wrong number
of coordinates can be generated from the modifier stack, leading to
random orcos and occasional crashes (this problem appears to have been
lurking in bf-blender for some time).
* Changed derivedmesh drawing functions to use derivedmesh face
smooth flags rather than flags from the original mesh. CCGDerivedMesh
assumes all faces are smooth, this needs to be fixed.
* A bunch of small bugfixes and improvements.
b) What I plan to do next week
* Update modifier stack API documentation in the wiki.
* Add the UV projection modifier.
* Refactor and optimise modifier stack code.
* Add an option to enable/disable automatic (threshold-based)
sharp edges in the Autosmooth modifier.
* Attempt to add proper texture coordinate support to the
Displace modifier.
* Attempt to fix the orco calculation problem outlined above.
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