Hello,<br><br>I've decided to use Blender to model a robot/machine idea I have, mostly because it already has the physics engine built in and the soft-body objects look promising.<br><br>At this point, I have a model of what I envision the robot to be like (some things are likely to change). However, I have some quetions:<br>
<br>- It's not that important right now, but as it stands, the robot is purely static objects, so no collsion. I notice that if I apply physics to just one part, that part tends to fly away. Is it possible to build an armature that's connected to a "static body" but the armature controls a rigid body object? Will I have to create the whole thing as rigid body? (There are some pieces that are stationary that I imagine could be static.<br>
*Note, I don't think it's so necessary to have this answered by any of you. I have a feeling I can find a tutorial or relevant info to this, but any help would be appreciated.<br><br>- Do any of you have experience attempting to simulate paper, and manipulate it? Do you think the soft bodies will be satisfactory? I'm really wondering if the soft bodies can "keep a fold", like if you were to take a piece of paper, fold it in half, then set it on a table with the fold up, like ^ whether it would maintain that fold, but slowly lose it.<br>
I think I might end up being alone on this one...<br><br>- Another one I don't necessarily NEED help on, but any insight might help. The game seems to play just fine from Blender, but when I try to export a binary, it seems as if the camera is facing away from the "scene." I haven't tried to set up controls for the camera, yet, but I'm hoping that doing so will allow me to maneuver/focus the camera on the scene (although I feel like it should be oriented as set up in the scene/3D view. (I'm not sure if the camera is facing away or if the objects aren't being drawn). Have any of you experienced this?<br>
<br>- As it stands, I'm not currently using any sensors. At a minimum, I'm expecting to use some IR sensors to ensure the paper's alignment, but I'm hoping I won't need very sophisticated sensor systems. I've been looking at Pyro and Sirbot to satisfy sensor simulation. What are you using?<br>
<br>I'm willing to share the .blend file with you to get a better idea of what I'm talking about. Currently, the robot is controllably only manually via keyboard.<br><br>Thanks in advance. I hope not to be bothersome. If my project offers an opportunity, I hope to be able to contribute to the robotics project.<br>
<br>I'm striving to "complete" a thorough simulation within the next six months.<br><br>Regards,<br><br>Andy Mills<br>