<div dir="ltr">Hi,<div><br></div><div>We would surely need to support that, but for the time being we can disable that code fairly easily by returning false from OCIOImpl::supportGLSLDraw.</div><div><br></div><div>I'm also not really sure what's the exact issue with using current shaders, those are in their own pipeline which is not interleaved with "main" viewport drawing pipeline. Is that because GLSL 1.3 can't be used form inside 3.2 core?</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Feb 23, 2017 at 5:27 AM, Mike Erwin <span dir="ltr"><<a href="mailto:significant.bit@gmail.com" target="_blank">significant.bit@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Clément brought this up in IRC — OCIO uses older GLSL and needs to be updated. Is this something we need now, or can it be a todo task?<div><br></div><div>Taking a quick look now... seems OCIO can generate GLSL 1.0 or 1.3, and we're moving toward GLSL 3.3 for everything.</div><span class="HOEnZb"><font color="#888888"><div><br clear="all"><div><div class="m_7976784989510998110gmail_signature" data-smartmail="gmail_signature">Mike Erwin<br>musician, naturalist, pixel pusher, hacker extraordinaire</div></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div><span style="color:rgb(102,102,102)">With best regards, Sergey Sharybin</span></div></div>
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