<html>
  <head>
    <meta content="text/html; charset=windows-1252"
      http-equiv="Content-Type">
  </head>
  <body text="#000000" bgcolor="#FFFFFF">
    <meta http-equiv="content-type" content="text/html;
      charset=windows-1252">
    Some tasks overlap with the tasks from this page
    <a class="moz-txt-link-freetext" href="https://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL/Shaders">https://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL/Shaders</a> .
    <meta http-equiv="content-type" content="text/html;
      charset=windows-1252">
    May be it makes sense to have a single list?<br>
    And Just about wireframes. There is a good approach described here
    <a class="moz-txt-link-freetext" href="http://codeflow.org/entries/2012/aug/02/easy-wireframe-display-with-barycentric-coordinates/">http://codeflow.org/entries/2012/aug/02/easy-wireframe-display-with-barycentric-coordinates/</a>
    . Also, I have already thought about flat shading, so I can pick
    this two tasks for the near future.<br>
    <br>
    <div class="moz-cite-prefix">On 19.04.2016 08:31, Mike Erwin wrote:<br>
    </div>
    <blockquote
cite="mid:CAHF3-Veo40t=m9h-iL8gQEOTCaG=w50fBwKKykb1OFR3aP66Fw@mail.gmail.com"
      type="cite">
      <div dir="ltr">
        <div>For the upcoming week:</div>
        <div><br>
        </div>
        I've been writing up some Viewport 2.8 ideas / docs / designs
        and will share these very soon. Initially it will be "what
        merwin thinks", but should give us something to talk about and
        arrive at "what Blender folks think". And then on to planning
        &amp; actions &amp; great success.<br>
        <div><br>
        </div>
        <div>Here's a list of topics from my notebook -- I can pick 3 or
          4 to expand on by next week, prioritized by your responses. A
          lot of these get into technical details, but always important
          is the idea that the visuals should support and enhance the
          task at hand.</div>
        <div><br>
        </div>
        <div>- fundamental drawing styles:  surface (full materials),
          shape/form (solid, matcap), structure (polygons)</div>
        <div>- wireframes!<br>
        </div>
        <div>- selection outlines, indication</div>
        <div>- mixed drawing: wires atop surfaces</div>
        <div>- how to combine techniques -- material + nice outlines +
          screen door stippling for example</div>
        <div>- matrix stacks</div>
        <div>- state setting, AKA "revenge of glLineWidth"<br>
        </div>
        <div>- immediate-mode-style drawing</div>
        <div>- building draw batches -- GAWAIN</div>
        <div>- splitting draw batches -- by material, for low VRAM
          systems, etc.</div>
        <div>- batch caching, animation</div>
        <div>- supported systems &amp; GPUs<br>
        </div>
        <div>- OpenGL &amp; Vulkan roadmap</div>
        <div>- partial updates / dirty normals</div>
        <div>- GPU data request -- shader/technique declares what it
          needs</div>
        <div>- OpenSubdiv enhancements needed</div>
        <div>- reflection / env maps / image based lighting</div>
        <div>- real-time shadows</div>
        <div>- image &amp; texture enhancements needed</div>
        <div>- material enhancements needed</div>
        <div>- Blender --&gt; Unreal pipeline<br>
        </div>
        <div>- Blender --&gt; [your favorite engine] pipeline</div>
      </div>
      <div class="gmail_extra"><br clear="all">
        <div>
          <div class="gmail_signature">Mike Erwin<br>
            musician, naturalist, pixel pusher, hacker extraordinaire</div>
        </div>
        <br>
        <div class="gmail_quote">On Mon, Apr 18, 2016 at 1:45 PM,
          Mitchell Stokes <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:mogurijin@gmail.com" target="_blank">mogurijin@gmail.com</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div dir="ltr">
              <div>
                <div>
                  <div>Hello devs,<br>
                    <br>
                  </div>
                  Any interesting viewport updates for the week of April
                  11th to April 18th? Any plans for the upcoming week? I
                  will be aggregating information on the Viewport
                  Reports wiki page[1].<br>
                  <br>
                </div>
                Thanks,<br>
              </div>
              Mitchell Stokes<br>
              <div>
                <div><br>
                  [1] <a moz-do-not-send="true"
                    href="https://wiki.blender.org/index.php/Dev:2.8/Viewport/Reports"
                    target="_blank">https://wiki.blender.org/index.php/Dev:2.8/Viewport/Reports</a><br>
                </div>
              </div>
            </div>
            <br>
            _______________________________________________<br>
            Bf-viewport mailing list<br>
            <a moz-do-not-send="true"
              href="mailto:Bf-viewport@blender.org">Bf-viewport@blender.org</a><br>
            <a moz-do-not-send="true"
              href="https://lists.blender.org/mailman/listinfo/bf-viewport"
              rel="noreferrer" target="_blank">https://lists.blender.org/mailman/listinfo/bf-viewport</a><br>
            <br>
          </blockquote>
        </div>
        <br>
      </div>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
Bf-viewport mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-viewport@blender.org">Bf-viewport@blender.org</a>
<a class="moz-txt-link-freetext" href="https://lists.blender.org/mailman/listinfo/bf-viewport">https://lists.blender.org/mailman/listinfo/bf-viewport</a>
</pre>
    </blockquote>
    <br>
    <pre class="moz-signature" cols="72">-- 
Alexander Romanov (Blend4Web Team)</pre>
  </body>
</html>