Short answer: yes!<div><br></div><div>Read Ton's <a href="http://code.blender.org">code.blender.org</a> piece about 2.7, 2.8 & beyond. It talks about possible fusion of "regular" blender and the game engine. I think for now we're tackling visuals only, not interactivity. We need to figure out the path between what we have today and that, and this list is the place to figure that out.</div><div><br></div><div>I did some performance work earlier this year focused more on geometry modeling than on surface appearance. The same code could boost real-time "final" renders once a few more pieces are in place. <span></span></div><div><br>On Sunday, June 7, 2015, Jacob Merrill <<a href="mailto:blueprintrandom1@gmail.com">blueprintrandom1@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><p dir="ltr">Hello, <br>
just wondering what level of performance we are shooting for,</p>
<p dir="ltr">To get the most out of the viewport, occlusion, LOD, and instancing of geometry would be necessary , If all of this was done at the GPU level,<br>
we might be able to render high quality previews or even final shots in real time.</p>
<p dir="ltr">Basically the viewport IS a game engine.... </p>
<p dir="ltr">is this in the plan/framework?</p>
</blockquote></div><br><br>-- <br>Mike Erwin<br>musician, naturalist, pixel pusher, hacker extraordinaire<br>