[Bf-viewport] New Eevee manual fix required and follow up on unifying eevee and principled nodes

Dalai Felinto dfelinto at gmail.com
Mon Aug 21 18:28:01 CEST 2017


For the records, I had to manually update the Eevee demo files shown
at Siggraph.

I used the following code snippets to identify what needed fix:
http://pasteall.org/521118/python

You need a Blender prior to this week's to run this. Otherwise (if you
saved your .blend since then) it is too late.

Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2017-08-18 18:29 GMT+02:00 Dalai Felinto <dfelinto at gmail.com>:
> Hi,
>
> This is a follow up to the "Unified Principled BSDF and Eevee PBR"
> email thread. As of now we have the following:
>
> * Eevee and Cycles use the same Node output now.
>
> * Eevee's Metallic node is no longer with us.
>
> * For old fies we are converting it to the Principled node.
>
> * Transparency is then no longer a slider, so you will need to add Mix
> Shader and Transparency BSDF nodes.
>
> * Similar to Emission. But in this case use an Add Shader with the
> Emission BSDF nodes.
>
> * Ambient Occlusion was working for the metallic node, but it's not
> for the principle shader. It was intended for baked AO only. So for
> now wait for a proper solution.
>
> * Stay away from the Eevee Specular node. We may handle old files less
> nicely when it comes the time to get rid of it.
>
> [1] - https://lists.blender.org/pipermail/bf-viewport/2017-June/000316.html
>
> Have a great weekend,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com


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