<br><br><div class="gmail_quote">On Tue, Sep 27, 2011 at 8:39 AM, Troy Sobotka <span dir="ltr"><<a href="mailto:troy.sobotka@gmail.com">troy.sobotka@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
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> 2. There is a problem with transparent quicktime videos. These are quite often used as source video files for various VFX (for example, I've bought Action Essentials 2 from <a href="http://videocopilot.net" target="_blank">videocopilot.net</a>). It seems that in some cases Blender isn't able to read the alpha channel from quicktime video.<br>
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</div>When you speak of "transparent Quicktime videos" you are actually<br>
talking about a wrapper with a codec inside. I'll make an assumption<br>
you mean an h264 via an MOV with an alpha channel.<br><br></blockquote><div>The quicktime 'Animation' codec (lossless, similar to png) supports transparency - it worked for me many years ago but I haven't tried it lately. Other than blender now not understanding it, perhaps if ffmpeg is reading the quicktime file rather than the quicktime api, it may not support it.<br>
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