[Bf-vfx] Lens workflow diagram in Blender
matt at mke3.net
Wed Oct 5 00:29:14 CEST 2011
On Wed, Oct 5, 2011 at 7:55 AM, François T. <francoistarlier at gmail.com>wrote:
> Gray flow :
> it could be use when you are not planning on doing much compositing at the
> end or very thigh schedules :p.
> I guess this would use some sort of Lens Shader in the render engine
> (pretty much like did LaMaison porting 3DEqualizer lens model to MentalRay
> for XSI http://www.alamaison.fr/3d/lmWarpDistort/lmWarpDistort.htm)
Honestly, I wouldn't even bother talking about this case. Lens distortion
should be done in comp - coding resources will be better spent on
implementing reliable overscan rendering with proper implementation of
separated display windows/data windows throughout the pipeline.
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