[Bf-usd] Emissive Color export

Charles Wardlaw cwardlaw at nvidia.com
Thu Feb 9 21:24:06 CET 2023


Hi Ashley!

It’s great to see other people getting excited to contribute!

It’d be great for you to join the blender.chat #pipeline-assets-io-module chat so that we don’t accidentally double up on work. Root prim support is already in the universal-scene-description branch, so there’s no need to do it again, for example.

Thanks for the patch—we’ll have a look. 😊
~ C




From: Bf-usd <bf-usd-bounces at blender.org<mailto:bf-usd-bounces at blender.org>> On Behalf Of Ashley Ruglys via Bf-usd
Sent: Wednesday, February 8, 2023 5:17 PM
To: bf-usd at blender.org<mailto:bf-usd at blender.org>
Cc: Ashley Ruglys <ashley.ruglys at gmail.com<mailto:ashley.ruglys at gmail.com>>
Subject: [Bf-usd] Emissive Color export

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Hey guys, first time contributor here. I just created this PR to add support for emissive colors as per the UsdPreviewSurface spec: https://projects.blender.org/blender/blender/pulls/104490<https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fprojects.blender.org%2Fblender%2Fblender%2Fpulls%2F104490&data=05%7C01%7Ccwardlaw%40nvidia.com%7Caa7e21b136bd4f86945408db0ada5636%7C43083d15727340c1b7db39efd9ccc17a%7C0%7C0%7C638115705085231173%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=7OiHK0fKWicMoi5BTz7Iwuse6JsPS9O4rQcOLj%2B0DWk%3D&reserved=0>. I'm planning on adding a few more contributions for things like automatically adding a root node and fixing some texture imports (e.g. https://projects.blender.org/blender/blender/issues/100452<https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fprojects.blender.org%2Fblender%2Fblender%2Fissues%2F100452&data=05%7C01%7Ccwardlaw%40nvidia.com%7Caa7e21b136bd4f86945408db0ada5636%7C43083d15727340c1b7db39efd9ccc17a%7C0%7C0%7C638115705085231173%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=dRseJy0aCyL4wEYxGdaqWonfocYNDnpn4a8VfqEPhDs%3D&reserved=0>).
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