[Bf-translations-svn] SVN commit: [5902] branches/fr/fr.po: French translations updated
bf-translations at blender.org
bf-translations at blender.org
Sun Feb 6 23:20:15 CET 2022
Revision: 5902
https://developer.blender.org/rBTS5902
Author: Swisstone
Date: 2022-02-06 23:20:15 +0100 (Sun, 06 Feb 2022)
Log Message:
-----------
French translations updated
Modified Paths:
--------------
branches/fr/fr.po
Modified: branches/fr/fr.po
===================================================================
--- branches/fr/fr.po 2022-02-05 17:09:29 UTC (rev 5901)
+++ branches/fr/fr.po 2022-02-06 22:20:15 UTC (rev 5902)
@@ -39545,9 +39545,8 @@
#. :src: bpy.types.NodeTree.type:'GEOMETRY'
#: source/blender/nodes/geometry/node_geometry_tree.cc:126
-#, fuzzy
msgid "Geometry nodes"
-msgstr "Modificateurs de géométrie"
+msgstr "Nœuds géométriques"
#. :src: bpy.types.NodeTree.view_center
msgid "The current location (offset) of the view for this Node Tree"
@@ -40872,7 +40871,7 @@
#. :src: bpy.types.Object.use_instance_faces_scale
msgid "Scale instance based on face size"
-msgstr "Redimensionner les instances d’après la taille de la face"
+msgstr "Mettre à l'échelle les instances d’après la taille de la face"
#. :src: bpy.types.Object.use_instance_vertices_rotation
msgid "Orient with Normals"
@@ -51439,7 +51438,7 @@
#. :src: bpy.types.NODE_MT_context_menu
msgid "Node Context Menu"
-msgstr ""
+msgstr "Menu contextuel du nœud"
#. :src: bpy.types.NODE_MT_node
#. :src: bpy.types.NodeSocket.node
@@ -53028,9 +53027,8 @@
#. :src: bpy.types.OBJECT_OT_gpencil_modifier_add.type:'NODES'
#. :src: bpy.types.OBJECT_OT_modifier_add.type:'NODES'
#: source/blender/editors/space_buttons/buttons_texture.c:205
-#, fuzzy
msgid "Geometry Nodes"
-msgstr "Modificateurs de géométrie"
+msgstr "Nœuds géométriques"
#. :src: bpy.types.Modifier.type:'MASK'
#. :src: bpy.types.OBJECT_OT_gpencil_modifier_add.type:'MASK'
@@ -61940,9 +61938,8 @@
#. :src: bpy.types.ShaderNodeOutputLineStyle.use_clamp
#. :src: bpy.types.TextureNodeMath.use_clamp
#. :src: bpy.types.TextureNodeMixRGB.use_clamp
-#, fuzzy
msgid "Clamp result of the node to 0.0 to 1.0 range"
-msgstr "Tronquer le résultat du nœud à l’intervalle [0.0, 1.0]"
+msgstr "Garder le résultat du nœud dans l’intervalle 0.0 à 1.0"
#. :src: bpy.types.CompositorNodeMapUV
msgid "Map UV"
@@ -62041,7 +62038,7 @@
#. :src: bpy.types.ShaderNodeVectorMath.operation:'ADD'
#. :src: bpy.types.TextureNodeMath.operation:'ADD'
msgid "A + B"
-msgstr ""
+msgstr "A + B"
#. :src: bpy.types.CompositorNodeMath.operation:'SUBTRACT'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'SUBTRACT'
@@ -62049,9 +62046,8 @@
#. :src: bpy.types.ShaderNodeMath.operation:'SUBTRACT'
#. :src: bpy.types.ShaderNodeVectorMath.operation:'SUBTRACT'
#. :src: bpy.types.TextureNodeMath.operation:'SUBTRACT'
-#, fuzzy
msgid "A - B"
-msgstr "A → B"
+msgstr "A - B"
#. :src: bpy.types.CompositorNodeMath.operation:'MULTIPLY'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'MULTIPLY'
@@ -62058,7 +62054,7 @@
#. :src: bpy.types.ShaderNodeMath.operation:'MULTIPLY'
#. :src: bpy.types.TextureNodeMath.operation:'MULTIPLY'
msgid "A * B"
-msgstr ""
+msgstr "A * B"
#. :src: bpy.types.CompositorNodeMath.operation:'DIVIDE'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'DIVIDE'
@@ -62065,7 +62061,7 @@
#. :src: bpy.types.ShaderNodeMath.operation:'DIVIDE'
#. :src: bpy.types.TextureNodeMath.operation:'DIVIDE'
msgid "A / B"
-msgstr ""
+msgstr "A / B"
#. :src: bpy.types.CompositorNodeMath.operation:'MULTIPLY_ADD'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'MULTIPLY_ADD'
@@ -62084,7 +62080,7 @@
#. :src: bpy.types.ShaderNodeVectorMath.operation:'MULTIPLY_ADD'
#. :src: bpy.types.TextureNodeMath.operation:'MULTIPLY_ADD'
msgid "A * B + C"
-msgstr ""
+msgstr "A * B + C"
#. :src: bpy.types.CompositorNodeMath.operation:'POWER'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'POWER'
@@ -62091,7 +62087,7 @@
#. :src: bpy.types.ShaderNodeMath.operation:'POWER'
#. :src: bpy.types.TextureNodeMath.operation:'POWER'
msgid "A power B"
-msgstr ""
+msgstr "A puissance B"
#. :src: bpy.types.CompositorNodeMath.operation:'LOGARITHM'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'LOGARITHM'
@@ -62105,7 +62101,7 @@
#. :src: bpy.types.ShaderNodeMath.operation:'LOGARITHM'
#. :src: bpy.types.TextureNodeMath.operation:'LOGARITHM'
msgid "Logarithm A base B"
-msgstr ""
+msgstr "Logarithme A base B"
#. :src: bpy.types.CompositorNodeMath.operation:'SQRT'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'SQRT'
@@ -62112,15 +62108,14 @@
#. :src: bpy.types.ShaderNodeMath.operation:'SQRT'
#. :src: bpy.types.TextureNodeMath.operation:'SQRT'
msgid "Square root of A"
-msgstr ""
+msgstr "Racine carrée de A"
#. :src: bpy.types.CompositorNodeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.ShaderNodeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.TextureNodeMath.operation:'INVERSE_SQRT'
-#, fuzzy
msgid "Inverse Square Root"
-msgstr "Quadratique inverse"
+msgstr "Racine carrée inverse"
#. :src: bpy.types.CompositorNodeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'INVERSE_SQRT'
@@ -62127,7 +62122,7 @@
#. :src: bpy.types.ShaderNodeMath.operation:'INVERSE_SQRT'
#. :src: bpy.types.TextureNodeMath.operation:'INVERSE_SQRT'
msgid "1 / Square root of A"
-msgstr ""
+msgstr "1 / Racine carrée de A"
#. :src: bpy.types.CompositorNodeMath.operation:'ABSOLUTE'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'ABSOLUTE'
@@ -62197,9 +62192,8 @@
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'SIGN'
#. :src: bpy.types.ShaderNodeMath.operation:'SIGN'
#. :src: bpy.types.TextureNodeMath.operation:'SIGN'
-#, fuzzy
msgid "Sign"
-msgstr "Sinusoïde"
+msgstr "Signe"
#. :src: bpy.types.CompositorNodeMath.operation:'SIGN'
#. :src: bpy.types.GeometryNodeLegacyAttributeMath.operation:'SIGN'
@@ -62206,7 +62200,7 @@
#. :src: bpy.types.ShaderNodeMath.operation:'SIGN'
#. :src: bpy.types.TextureNodeMath.operation:'SIGN'
msgid "Returns the sign of A"
-msgstr ""
+msgstr "Retourne le signe de A"
#. :src: bpy.types.CompositorNodeMath.operation:'COMPARE'
#. :src: bpy.types.FunctionNodeCompare
@@ -63326,35 +63320,34 @@
#. :src: bpy.types.FunctionNodeRotateEuler
msgid "Rotate Euler"
-msgstr ""
+msgstr "Rotation Euler"
#. :src: bpy.types.FunctionNodeRotateEuler.space
msgid "Base orientation for rotation"
-msgstr ""
+msgstr "Orientation de base pour la rotation"
#. :src: bpy.types.FunctionNodeRotateEuler.space:'OBJECT'
msgid "Rotate the input rotation in the local space of the object"
-msgstr ""
+msgstr "Faire pivoter la rotation en entrée dans l'espace local de l'objet"
#. :src: bpy.types.FunctionNodeRotateEuler.space:'LOCAL'
msgid "Rotate the input rotation in its local space"
-msgstr ""
+msgstr "Faire pivoter la rotation en entrée dans son espace local"
#. :src: bpy.types.FunctionNodeRotateEuler.type
#. :src: bpy.types.GeometryNodeLegacyRotatePoints.type
-#, fuzzy
msgid "Method used to describe the rotation"
-msgstr "Méthode à utiliser pour filtrer la rotation"
+msgstr "Méthode à utiliser pour décrire la rotation"
#. :src: bpy.types.FunctionNodeRotateEuler.type:'AXIS_ANGLE'
#. :src: bpy.types.GeometryNodeLegacyRotatePoints.type:'AXIS_ANGLE'
msgid "Rotate around an axis by an angle"
-msgstr ""
+msgstr "Rotation autour d'un axe selon un angle"
#. :src: bpy.types.FunctionNodeRotateEuler.type:'EULER'
#. :src: bpy.types.GeometryNodeLegacyRotatePoints.type:'EULER'
msgid "Rotate around the X, Y, and Z axes"
-msgstr ""
+msgstr "Rotation autour des axes X,Y et Z"
#. :src: bpy.types.FunctionNodeSliceString
msgid "Slice String"
@@ -63780,34 +63773,32 @@
#. :src: bpy.types.GeometryNodeDistributePointsOnFaces
msgid "Distribute Points on Faces"
-msgstr ""
+msgstr "Distribuer points sur faces"
#. :src: bpy.types.GeometryNodeDistributePointsOnFaces.distribute_method
#. :src: bpy.types.GeometryNodeLegacyPointDistribute.distribute_method
-#, fuzzy
msgid "Distribution Method"
-msgstr "Distribution"
+msgstr "Méthode de distribution"
#. :src: bpy.types.GeometryNodeDistributePointsOnFaces.distribute_method
#. :src: bpy.types.GeometryNodeLegacyPointDistribute.distribute_method
-#, fuzzy
msgid "Method to use for scattering points"
-msgstr "Méthode à utiliser pour les tangentes"
+msgstr "Méthode utilisée pour disperser les points"
#. :src: bpy.types.GeometryNodeDistributePointsOnFaces.distribute_method:'RANDOM'
#. :src: bpy.types.GeometryNodeLegacyPointDistribute.distribute_method:'RANDOM'
msgid "Distribute points randomly on the surface"
-msgstr ""
+msgstr "Distribue les points aléatoirement sur la surface"
#. :src: bpy.types.GeometryNodeDistributePointsOnFaces.distribute_method:'POISSON'
#. :src: bpy.types.GeometryNodeLegacyPointDistribute.distribute_method:'POISSON'
msgid "Poisson Disk"
-msgstr ""
+msgstr "Disques de Poisson"
#. :src: bpy.types.GeometryNodeDistributePointsOnFaces.distribute_method:'POISSON'
#. :src: bpy.types.GeometryNodeLegacyPointDistribute.distribute_method:'POISSON'
msgid "Distribute the points randomly on the surface while taking a minimum distance between points into account"
-msgstr ""
+msgstr "Distribuer les points aléatoirement sur la surface en prenant en compte une distance minimale entre les points"
#. :src: bpy.types.GeometryNodeDualMesh
msgid "Dual Mesh"
@@ -63947,11 +63938,11 @@
#. :src: bpy.types.GeometryNodeInstanceOnPoints
msgid "Instance on Points"
-msgstr ""
+msgstr "Instance sur points"
#. :src: bpy.types.GeometryNodeInstancesToPoints
msgid "Instances to Points"
-msgstr ""
+msgstr "Instances vers points"
#. :src: bpy.types.GeometryNodeIsViewport
#: source/blender/nodes/geometry/nodes/node_geo_is_viewport.cc:24
@@ -63960,9 +63951,8 @@
msgstr "Vues 3D"
#. :src: bpy.types.GeometryNodeJoinGeometry
-#, fuzzy
msgid "Join Geometry"
-msgstr "Géométrie"
+msgstr "Joindre géométrie"
#. :src: bpy.types.GeometryNodeLegacyAlignRotationToVector
#, fuzzy
@@ -63986,9 +63976,8 @@
#. :src: bpy.types.GeometryNodeLegacyAttributeClamp.operation:'MINMAX'
#. :src: bpy.types.ShaderNodeClamp.clamp_type:'MINMAX'
-#, fuzzy
msgid "Min Max"
-msgstr "Min/Max :"
+msgstr "Min Max"
#. :src: bpy.types.GeometryNodeLegacyAttributeClamp.operation:'MINMAX'
#. :src: bpy.types.ShaderNodeClamp.clamp_type:'MINMAX'
@@ -64492,7 +64481,7 @@
#. :src: bpy.types.GeometryNodeLegacyPointsToVolume
#. :src: bpy.types.GeometryNodePointsToVolume
msgid "Points to Volume"
-msgstr ""
+msgstr "Points vers volume"
#. :src: bpy.types.GeometryNodeLegacyPointsToVolume.input_type_radius
#, fuzzy
@@ -64639,9 +64628,8 @@
msgstr ""
@@ Diff output truncated at 10240 characters. @@
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