[Bf-translations-svn] SVN commit: /data/svn/bf-translations [507] branches/zh_CN: 97% done

bf-translations at blender.org bf-translations at blender.org
Mon Apr 9 20:47:52 CEST 2012


Revision: 507
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=507
Author:   leon_cheung
Date:     2012-04-09 18:47:51 +0000 (Mon, 09 Apr 2012)
Log Message:
-----------
97% done

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-04-08 17:05:59 UTC (rev 506)
+++ branches/zh_CN/zh_CN.po	2012-04-09 18:47:51 UTC (rev 507)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-04-03 08:39+0200\n"
-"PO-Revision-Date: 2012-04-09 01:05+0800\n"
+"PO-Revision-Date: 2012-04-10 02:47+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -15574,7 +15574,7 @@
 
 #: bpy.types.Armature.layers_protected
 msgid "Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo"
-msgstr "关联代理中的受保护层被恢复到代理设定"
+msgstr "代理实例中的受保护层被恢复到代理设定"
 
 #: bpy.types.Armature.pose_position bpy.types.Armature.pose_position:'POSE'
 msgid "Pose Position"
@@ -17275,7 +17275,7 @@
 
 #: bpy.types.Group.layers
 msgid "Layers visible when this group is instanced as a dupli"
-msgstr "当此组被引用为副本时的可见层"
+msgstr "当此组被实例化为副体时的可见层"
 
 #: bpy.types.Group.dupli_offset
 msgid "Dupli Offset"
@@ -28376,7 +28376,7 @@
 #: bpy.types.Modifier.type:'PARTICLE_INSTANCE'
 #: bpy.types.OBJECT_OT_modifier_add.type:'PARTICLE_INSTANCE'
 msgid "Particle Instance"
-msgstr "粒子关联"
+msgstr "粒子实例"
 
 #: bpy.types.Modifier.type:'SMOKE'
 #: bpy.types.OBJECT_OT_modifier_add.type:'SMOKE'
@@ -29443,7 +29443,7 @@
 
 #: bpy.types.ParticleInstanceModifier
 msgid "ParticleInstance Modifier"
-msgstr "粒子关联修改器"
+msgstr "粒子实例修改器"
 
 #: bpy.types.ParticleInstanceModifier
 msgid "Particle system instancing modifier"
@@ -29451,7 +29451,7 @@
 
 #: bpy.types.ParticleInstanceModifier.show_alive
 msgid "Show instances when particles are alive"
-msgstr "粒子活跃时显示关联粒子"
+msgstr "粒子活跃时显示实例项"
 
 #: bpy.types.ParticleInstanceModifier.axis
 msgid "Pole axis for rotation"
@@ -29459,11 +29459,11 @@
 
 #: bpy.types.ParticleInstanceModifier.use_children
 msgid "Create instances from child particles"
-msgstr "从子粒子创建实体"
+msgstr "从子粒子创建实例项"
 
 #: bpy.types.ParticleInstanceModifier.show_dead
 msgid "Show instances when particles are dead"
-msgstr "粒子消逝时显示关联粒子"
+msgstr "粒子消逝时显示实例项"
 
 #: bpy.types.ParticleInstanceModifier.use_preserve_shape
 msgid "Keep Shape"
@@ -29475,7 +29475,7 @@
 
 #: bpy.types.ParticleInstanceModifier.use_normal
 msgid "Create instances from normal particles"
-msgstr "创建常规粒子的实例"
+msgstr "创建常规粒子的实例项"
 
 #: bpy.types.ParticleInstanceModifier.object
 msgid "Object that has the particle system"
@@ -29487,7 +29487,7 @@
 
 #: bpy.types.ParticleInstanceModifier.use_path
 msgid "Create instances along particle paths"
-msgstr "沿粒子路径创建实例"
+msgstr "沿粒子路径创建实例项"
 
 #: bpy.types.ParticleInstanceModifier.position
 msgid "Position along path"
@@ -29503,11 +29503,11 @@
 
 #: bpy.types.ParticleInstanceModifier.use_size
 msgid "Use particle size to scale the instances"
-msgstr "使用粒子尺寸缩放关联项"
+msgstr "使用粒子尺寸缩放实例项"
 
 #: bpy.types.ParticleInstanceModifier.show_unborn
 msgid "Show instances when particles are unborn"
-msgstr "在粒子生成前显示实例"
+msgstr "在粒子产生之前显示实例"
 
 #: bpy.types.ParticleSystemModifier
 msgid "ParticleSystem Modifier"
@@ -32764,7 +32764,7 @@
 
 #: bpy.types.CompositorNodeLensdist.use_fit
 msgid "For positive distortion factor only: scale image such that black areas are not visible"
-msgstr ""
+msgstr "仅用于正畸变系数: 缩放图像, 直到黑色区域不可见"
 
 #: bpy.types.CompositorNodeLensdist.use_jitter
 msgid "Enable/disable jittering (faster, but also noisier)"
@@ -32962,11 +32962,11 @@
 
 #: bpy.types.CompositorNodeTonemap.key
 msgid "The value the average luminance is mapped to"
-msgstr ""
+msgstr "平均亮度的映射值"
 
 #: bpy.types.CompositorNodeTonemap.offset
 msgid "Normally always 1, but can be used as an extra control to alter the brightness curve"
-msgstr ""
+msgstr "值通常为1, 但可用做一个代替亮度曲线的额外控制"
 
 #: bpy.types.CompositorNodeTonemap.tonemap_type
 msgid "Tonemap Type"
@@ -32990,7 +32990,7 @@
 
 #: bpy.types.CompositorNodeVecBlur.factor
 msgid "Scaling factor for motion vectors (actually, 'shutter speed', in frames)"
-msgstr ""
+msgstr "运动向量的缩放系数 (即 '宽门速度', 以帧为单位)"
 
 #: bpy.types.CompositorNodeVecBlur.use_curved
 msgid "Curved"
@@ -32998,7 +32998,7 @@
 
 #: bpy.types.CompositorNodeVecBlur.use_curved
 msgid "Interpolate between frames in a Bezier curve, rather than linearly"
-msgstr ""
+msgstr "在帧与帧之间插补贝济埃曲线, 而不是线性曲线"
 
 #: bpy.types.CompositorNodeVecBlur.speed_max
 msgid "Max Speed"
@@ -33014,11 +33014,11 @@
 
 #: bpy.types.CompositorNodeVecBlur.speed_min
 msgid "Minimum speed for a pixel to be blurred (used to separate background from foreground)"
-msgstr ""
+msgstr "被模糊化的像素的最小速度 (用于从前景中分离出背景)"
 
 #: bpy.types.CompositorNodeZcombine.use_alpha
 msgid "Take Alpha channel into account when doing the Z operation"
-msgstr ""
+msgstr "当执行Z运算时, 考虑alpha通道"
 
 #: bpy.types.NodeForLoop
 msgid "ForLoop"
@@ -33240,7 +33240,7 @@
 #: bpy.types.ShaderNodeExtendedMaterial.use_specular
 #: bpy.types.ShaderNodeMaterial.use_specular
 msgid "Material Node outputs Specular"
-msgstr ""
+msgstr "材质结点输出高光色"
 
 #: bpy.types.ShaderNodeGeometry.color_layer
 msgid "Vertex Color Layer"
@@ -33252,7 +33252,7 @@
 
 #: bpy.types.ShaderNodeMapping.use_max bpy.types.TexMapping.use_max
 msgid "Whether to use maximum clipping value"
-msgstr ""
+msgstr "是否使用最大剪切值"
 
 #: bpy.types.ShaderNodeMapping.use_min bpy.types.TexMapping.use_min
 msgid "Has Minimum"
@@ -33260,11 +33260,11 @@
 
 #: bpy.types.ShaderNodeMapping.use_min bpy.types.TexMapping.use_min
 msgid "Whether to use minimum clipping value"
-msgstr ""
+msgstr "是否使用最小剪切值"
 
 #: bpy.types.ShaderNodeMapping.max bpy.types.TexMapping.max
 msgid "Maximum value for clipping"
-msgstr ""
+msgstr "剪切的最大值"
 
 #: bpy.types.ShaderNodeMapping.min bpy.types.TexMapping.min
 msgid "Minimum value for clipping"
@@ -33304,7 +33304,7 @@
 #: bpy.types.ShaderNodeTexEnvironment.color_space:'COLOR'
 #: bpy.types.ShaderNodeTexImage.color_space:'COLOR'
 msgid "Image contains color data, and will be converted to linear color for rendering"
-msgstr ""
+msgstr "图像包含了色彩数据, 将会被转换为用于渲染的线性色"
 
 #: bpy.types.ShaderNodeTexEnvironment.color_space:'NONE'
 #: bpy.types.ShaderNodeTexImage.color_space:'NONE'
@@ -33314,7 +33314,7 @@
 #: bpy.types.ShaderNodeTexEnvironment.color_space:'NONE'
 #: bpy.types.ShaderNodeTexImage.color_space:'NONE'
 msgid "Image contains non-color data, for example a displacement or normal map, and will not be converted"
-msgstr ""
+msgstr "图像包含了非色彩数据, 例如, 一张置换贴图或法线贴图, 此类数据将不会被转换"
 
 #: bpy.types.ShaderNodeTexEnvironment.projection
 msgid "Projection"
@@ -33331,7 +33331,7 @@
 
 #: bpy.types.ShaderNodeTexEnvironment.projection:'EQUIRECTANGULAR'
 msgid "Equirectangular or latitude-longitude projection"
-msgstr ""
+msgstr "正方型或经纬型投影"
 
 #: bpy.types.ShaderNodeTexEnvironment.projection:'MIRROR_BALL'
 msgid "Mirror Ball"
@@ -33339,7 +33339,7 @@
 
 #: bpy.types.ShaderNodeTexEnvironment.projection:'MIRROR_BALL'
 msgid "Projection from an orthographic photo of a mirror ball"
-msgstr ""
+msgstr "源自一个球面反射镜的正交型照片投影"
 
 #: bpy.types.ShaderNodeTexGradient.gradient_type
 msgid "Gradient Type"
@@ -33348,7 +33348,7 @@
 #: bpy.types.ShaderNodeTexMagic.turbulence_depth
 #: bpy.types.PointDensity.turbulence_depth
 msgid "Level of detail in the added turbulent noise"
-msgstr ""
+msgstr "所添加的紊流噪波的精细度级别"
 
 #: bpy.types.ShaderNodeTexSky.sun_direction
 msgid "Sun Direction"
@@ -33356,7 +33356,7 @@
 
 #: bpy.types.ShaderNodeTexSky.sun_direction
 msgid "Direction from where the sun is shining"
-msgstr ""
+msgstr "日光的源照射方向"
 
 #: bpy.types.ShaderNodeTexSky.turbidity
 #: release/scripts/startup/bl_ui/properties_data_lamp.py:142
@@ -33471,7 +33471,7 @@
 #: bpy.types.NodeSocketVectorNone bpy.types.NodeSocketVectorTranslation
 #: bpy.types.NodeSocketVectorVelocity bpy.types.NodeSocketVectorXYZ
 msgid "Input or output socket of a node"
-msgstr ""
+msgstr "一个结点的输入或输出接口"
 
 #: bpy.types.NodeSocket.name
 msgid "Socket name"
@@ -33487,7 +33487,7 @@
 
 #: bpy.types.NodeSocket.group_socket
 msgid "For group nodes, the group input or output socket this corresponds to"
-msgstr ""
+msgstr "用于结点组, 相当于组的输入或输出接口"
 
 #: bpy.types.NodeSocket.type
 msgid "Node Socket type"
@@ -33562,7 +33562,7 @@
 #: bpy.types.NodeSocketVectorVelocity.subtype
 #: bpy.types.NodeSocketVectorXYZ.subtype
 msgid "Subtype defining the socket value details"
-msgstr ""
+msgstr "定义接口值详细信息的子类型"
 
 #: bpy.types.NodeSocketFloatAngle.subtype:'INT_UNSIGNED'
 #: bpy.types.NodeSocketFloatAngle.subtype:'FLOAT_UNSIGNED'
@@ -33661,7 +33661,7 @@
 
 #: bpy.types.NodeSocketFloatPercentage
 msgid "Percentage Float Node Socket"
-msgstr ""
+msgstr "百分数浮点的结点接口"
 
 #: bpy.types.NodeSocketFloatTime
 msgid "Time Float Node Socket"
@@ -33669,7 +33669,7 @@
 
 #: bpy.types.NodeSocketFloatUnsigned
 msgid "Unsigned Float Node Socket"
-msgstr ""
+msgstr "无符号浮点的结点接口"
 
 #: bpy.types.NodeSocketIntNone
 msgid "None Int Node Socket"
@@ -33697,7 +33697,7 @@
 
 #: bpy.types.NodeSocketShader
 msgid "Shader Closure Node Socket"
-msgstr ""
+msgstr "着色器的终止结点接口"
 
 #: bpy.types.NodeSocketVectorAcceleration
 msgid "Acceleration Vector Node Socket"
@@ -33717,7 +33717,7 @@
 
 #: bpy.types.NodeSocketVectorTranslation
 msgid "Translation Vector Node Socket"
-msgstr ""
+msgstr "平移向量结点接口"
 
 #: bpy.types.NodeSocketVectorVelocity
 msgid "Velocity Vector Node Socket"
@@ -33733,7 +33733,7 @@
 
 #: bpy.types.ObjectBase
 msgid "An object instance in a scene"
-msgstr "场景中的关联物体"
+msgstr "场景中的物体实例"
 
 #: bpy.types.ObjectBase.layers
 msgid "Layers the object base is on"
@@ -33765,7 +33765,7 @@
 
 #: bpy.types.OceanTexData.output:'DISPLACEMENT'
 msgid "Output XYZ displacement in RGB channels"
-msgstr ""
+msgstr "将XYZ方向的置换结果输出为RGB通道值"
 
 #: bpy.types.OceanTexData.output:'FOAM'
 msgid "Foam"
@@ -33773,7 +33773,7 @@
 
 #: bpy.types.OceanTexData.output:'FOAM'
 msgid "Output Foam (wave overlap) amount in single channel"
-msgstr ""
+msgstr "单一通道中的水沫(波形重叠部分)输出量"
 
 #: bpy.types.OceanTexData.output:'JPLUS'
 msgid "Eigenvalues"
@@ -33849,7 +33849,7 @@
 
 #: bpy.types.clip.track_to_empty
 msgid "Link Empty to Track"
-msgstr ""
+msgstr "将空标连接到轨迹"
 
 #: bpy.types.clip.tracking_settings_preset_add
 #: bpy.types.wm.interface_theme_preset_add
@@ -33950,7 +33950,7 @@
 
 #: bpy.types.import_scene.autocad_dxf
 msgid "Import DXF v.0.1.6"
-msgstr ""
+msgstr "导入 DXF v.0.1.6"
 
 #: bpy.types.import_scene.autodesk_3ds
 msgid "Import 3DS"
@@ -33994,11 +33994,11 @@
 
 #: bpy.types.mocap.animstitch

@@ Diff output truncated at 10240 characters. @@


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