We already have a split undo, in the case of editmode and global undo. This tends to cause issues in practice, we've found, and I don't think further splitting the stacks is such a good idea.<br><br>Joe<br><br><div class="gmail_quote">
2009/6/21 Vilem Novak <span dir="ltr"><<a href="mailto:pildanovak@post.cz">pildanovak@post.cz</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hello,<br>
<br>
Here's a little idea for solving this issue very elegant way -<br>
splitting up undo queues.<br>
There could be 3 undo queues - operators actions, UI actions,<br>
tool settings actions.(sorry if this is wrong classification)<br>
I often miss e.g. viewport undo - a very fast way of getting back<br>
the view of scene you just lost because of pan/zoom.<br>
I agree with Nicholas in description of the case with brush settings,<br>
It's something what annoyed me many times when sculpting with blender.<br>
<br>
Vilem.<br>
<br>
<br>
> ------------ Původní zpráva ------------<br>
> Od: Nicholas Bishop <<a href="mailto:nicholasbishop@gmail.com">nicholasbishop@gmail.com</a>><br>
> Předmět: [Bf-taskforce25] Tool state and undo<br>
> Datum: 21.6.2009 19:23:55<br>
> ----------------------------------------<br>
<div><div></div><div class="h5">> Hi all,<br>
><br>
> I'm looking for suggestions on fixing a workflow issue with sculpt:<br>
><br>
> Tool settings are stored in DNA, so that they can be restored on file<br>
> load. This has bad side-effects for undo, however. Consider this<br>
> sequence of events:<br>
><br>
> 1. Sculpt a bit on the mesh<br>
> 2. Changes the brush size<br>
> 3. Sculpt another stroke<br>
> 4. Undo<br>
><br>
> That last undo removes the stroke from step 3, but it also reverts the<br>
> change to the brush size in step 2. This could be sort-of fixed by<br>
> doing an undo push for step 2, but this doesn't give exactly the right<br>
> workflow either. I think ideally all these sculpt/brush settings<br>
> should stay the same through the sculpting session regardless of<br>
> undo/redo, and still of course be saved with the file. Is there a good<br>
> way to do this?<br>
><br>
> -Nicholas<br>
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><br>
><br>
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