<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:tahoma,new york,times,serif;font-size:12pt">+1 ;)<br><br><br><a rel="nofollow" style="font-family: tahoma,new york,times,serif;" target="_blank" href="http://invertednormal.wordpress.com/"></a><hr style="width: 100%; height: 2px;"><span style="text-decoration: underline; font-family: garamond,new york,times,serif;"></span><span style="font-family: garamond,new york,times,serif;"></span><div style="font-family: tahoma,new york,times,serif; font-size: 12pt;"><div style="font-family: verdana,helvetica,sans-serif; font-size: 10pt;"><font face="Tahoma" size="2"><hr size="1"><b><span style="font-weight: bold;">From:</span></b> Nathan Vegdahl <cessen@cessen.com><br><b><span style="font-weight: bold;">To:</span></b> The Blender 2.5 TaskForce <bf-taskforce25@blender.org><br><b><span style="font-weight: bold;">Sent:</span></b>
Monday, May 25, 2009 4:17:10 PM<br><b><span style="font-weight: bold;">Subject:</span></b> Re: [Bf-taskforce25] Modifier Layout Proposal<br></font><br>
> The modifier stack can be reduced in total size by quite a bit actually. If<br>> the stack were represented as a list it can take up far less space and it<br>> can allow for a helpful mechanic: The user selects a modifier from the list<br>> and only those settings are shown, saving space and reducing some clutter,<br>> but we can also leverage the current advantage of having multiple modifiers'<br>> settings visible by allowing the user to select multiple modifiers from the<br>> list.<br><br>+1<br><br>This sounds like a big usability improvement, IMO. I would definitely<br>rather work with modifiers this way.<br>It would also allow for more easily comparing modifiers that are<br>distant from each other in the stack, which I've needed to do on<br>occasion.<br><br>--Nathan V<br><br>On Mon, May 25, 2009 at 12:20 PM, Wahooney <<a ymailto="mailto:wahooney@wahooney.net"
href="mailto:wahooney@wahooney.net">wahooney@wahooney.net</a>> wrote:<br>> Some ideas were kicked about on IRC about a few changes that could be made<br>> to the way the modifier panel works.<br>><br>> = Keep modifier settings in the modifier panel =<br>><br>> Thomas added the beginnings of the cloth settings tonight, and although it's<br>> looking cool so far it pointed out a fundamental flaw. You are adding the<br>> modifier in one panel in Blender and you're changing it's settings in<br>> another?! That is quite counter intuitive to a new user and most probably a<br>> break in workflow for experienced users (I'm somewhere in between those<br>> extremes and it's grinding my goat already ;) )<br>><br>> = Compact the modifier stack =<br>><br>> The modifier stack can be reduced in total size by quite a bit actually. If<br>> the stack were represented as a list it can take up far less space and it<br>>
can allow for a helpful mechanic: The user selects a modifier from the list<br>> and only those settings are shown, saving space and reducing some clutter,<br>> but we can also leverage the current advantage of having multiple modifiers'<br>> settings visible by allowing the user to select multiple modifiers from the<br>> list. The visible modifier's settings can be drawn in the order that they<br>> appear in the stack and that selection can even be locked by the user and<br>> saved into the *NA (DNA,RNA I'm not sure which :P), so a user can set up<br>> their environment to modify a particular object in the way that they need<br>> for the given object, ie. A setup with consecutive SimpleMods and SubSurfs,<br>> chances are if a user were going to animate that object the SubSurfs<br>> probably won't be touched and their settings should probably be hidden.<br>><br>> Note: I know that a stack item can be collapsed into a
smaller size, but<br>> sometimes that's not small enough ;)<br>><br>> The list that holds the items can also perhaps have drag 'n drop reordering<br>> (allowing the reordering buttons in the current modifier system to take the<br>> boot) and display the Show/Hide buttons for Render/Viewport/Editing/Cage<br>> that currently reside in the modifier settings.<br>><br>> That's all from me for now.<br>><br>> Keith.<br>><br>> _______________________________________________<br>> Bf-taskforce25 mailing list<br>> <a ymailto="mailto:Bf-taskforce25@blender.org" href="mailto:Bf-taskforce25@blender.org">Bf-taskforce25@blender.org</a><br><span>> <a target="_blank" href="http://lists.blender.org/mailman/listinfo/bf-taskforce25">http://lists.blender.org/mailman/listinfo/bf-taskforce25</a></span><br>><br>><br>_______________________________________________<br>Bf-taskforce25 mailing list<br><a
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