One point about color coding this keying info... it makes it less useful for people with certain types of color-blindness. I think version #5 has the most promise, because it could be a theme option to have a different symbol in those badges in addition to/instead of color.<div>
<br></div><div>I guess as long as the colors are changeable, any of those versions could be usable for the color-blind with some tweaking.</div><div><br></div><div>-Rob<br><br><div class="gmail_quote">On Mon, Apr 6, 2009 at 9:32 PM, Brian Staub <span dir="ltr"><<a href="mailto:brian.staub@yahoo.com">brian.staub@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div><div style="font-family:tahoma,new york,times,serif;font-size:12pt">mmm k... grrrr.... sorry again. let's try this one more time. this link should work =/<br>
<br><span><a href="http://invertednormal.wordpress.com/files/2009/04/widgetcolors013.png" target="_blank">http://invertednormal.wordpress.com/files/2009/04/widgetcolors013.png</a></span><br><div style="font-family:tahoma,new york,times,serif;font-size:12pt">
<div style="font-family:verdana,helvetica,sans-serif;font-size:10pt"><br><br>> Ton Roosendaal wrote:<br>><br>> Hi,<br>><br>><br>><br>> These special state-widgets, just like text outside buttons, work<br>
> nicely in layouts that are strictly displayed as a list<br>><br>><br>> Such features can be part of "Style" definitions, so it can be added<br>> where appropriate.<br>><br>> Further there's
plenty of subtle ways to explore; here's a quicky I<br>> did, the button outline code is a quad strip, so can be any width;<br><span>> <a href="http://download.blender.org/institute/rt.jpg" target="_blank">http://download.blender.org/institute/rt.jpg</a></span><br>
> Or just color items in button:<br><span>> <a href="http://download.blender.org/institute/rt2.jpg" target="_blank">http://download.blender.org/institute/rt2.jpg</a></span><br>><br>> Still; a problem with color coding remains that you have drop (part of)<br>
> the freedom to assign colors to visualize widget types. Color encoding<br>> is very limited and with more than just a few colors it starts looking<br>> messy and loses meaning.<br>><br>> -Ton-<br>><br>
> ------------------------------------------------------------------------<br>> Ton Roosendaal Blender Foundation <a href="mailto:ton@blender.org" target="_blank">ton@blender.org</a> <a href="http://www.blender.org" target="_blank">www.blender.org</a><br>
> Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands<br>><br>> On 5 Apr, 2009, at 21:03, William Reynish wrote:<br>><br>><br>><br>> On 5 Apr, 2009, at 12:49 PM, Ton Roosendaal wrote:<br>
><br>><br>><br>> Hi,<br>><br>> This is of course a temporary situation. We're experimenting with it.<br>> :)<br>><br>> The basic idea remains that widget coloring will be derived from a set<br>
> of theme colors you've defined yourself, visualizing widget<br>> functionality or widget types, and matching the overal looks you want.<br>><br>> We will also check smaller and more subtle ways to show animated<br>
> variables. We could make the layout engine add space for a small<br>> icon/button, allowing standard input methods to edit it, and
visualize<br>> whether the variable has a function curve, is being driven, or<br>> controlled by expression, and allowing a way to make a function curve<br>> editor to show the curve/driver.<br>><br>> One thing is quite cool of the current flashy coloring though; it's<br>
> totally clear and obvious for debugging purposes. Might be worth<br>> putting a theme option in Blender that does it, so you can optionally<br>> switch to it on a simple command, and back. :)<br>><br>><br>
> We have to find a balance where this information is as clear as<br>> possible, yet not totally distracting. Current solution isn't too bad<br>> I don't think - like you say it's obvious, yet non-intrusive whenever<br>
> that information is not needed or not focused on - buttons that are<br>> not animated keep looking normal. However, I appreciate that<br>> there definitely are other solutions and it'd be nice if
anyone with<br>> other ideas could scribble them down and preferably do some visual<br>> mockups of buttons in animated/expression/keyframe/driven states.<br>><br>> The problems with having a separate icon for animation states<br>
> are twofold: first, you have to create a visual connection between it<br>> and the 'parent' widget, and second, you have much more clutter and<br>> information in the users face. These special state-widgets, just like<br>
> text outside buttons, work nicely in layouts that are strictly<br>> displayed as a list - a la Apple Motion, XSI, etc, but probably not so<br>> much in Blender where buttons layouts so far are a lot more varied.<br>
><br>> -William<br>><br>> _______________________________________________<br>> Bf-taskforce25 mailing list<br>> <a href="mailto:Bf-taskforce25@blender.org" target="_blank">Bf-taskforce25@blender.org</a><br>
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<br></blockquote></div><br></div>