Hi all,<br><br>Today I cooked up the following quick + fun patch, where the interactive transform movements (for objects and bones) can be keyframed when Auto-Keyframing and Animation Playback are enabled. This is similar to the old 'Record IPO' functionality, except it's much cooler, and is more flexible at the same time. Now, you it's really easy to animate sporadic movement (i.e. flies flying around in circles) or movement with a more organic feel (i.e jaw jowls, ala BBB).<br>
<br>The patch can be obtained from here:<br><a href="http://aligorith.googlepages.com/b250_record_transform_anim_01.patch">http://aligorith.googlepages.com/b250_record_transform_anim_01.patch</a><br><br>To use, simply enable Auto-Keyframing and start the animation playback from the TimeLine. <br>
Then, select any object/bone and start moving it around. You can also select other objects/bones and move them around like this, or stop moving the active object, and move another one instead. Repeat until satisfactory!<br>
<br><br>Regards,<br>Joshua<br><br> <br><br><br>