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Thanks, Sergey. Already found them this morning and am still
dissecting them.<br>
<br>
I integrated my own RIB exporter into Blender and learned about
Blender's Python API through that experience. Now, I want to create
a *feature complete* node set for the creation and integration of Ri
Shaders in accordance with the still beta RMan Server 19 (lots and
lots have changed in the spec).<br>
<br>
From that experience - which is no doubt going to take a good deal
of effort - I hope to have acquired the chops in order to tackle the
'node-ification' of Blender Objects and Data. This would include
constraints, modifiers, math nodes, geometry data, transform data,
etc. all exposed in nodes. My reasons are primarily for rigging, as
well as node-based procedural particles and simulations, but the
system *should* be open enough for anyone to create custom nodes for
any data structure available in bpy and manipulate it. <br>
<br>
No doubt, I'm going to hit a few brick walls. Let me know if you
have any warnings I should be aware of at this time. And pray for
me and my sanity ;)<br>
<br>
<br>
--Haig<br>
<br>
<div class="moz-cite-prefix">On 10/30/2014 01:53 PM, Sergey Sharybin
wrote:<br>
</div>
<blockquote
cite="mid:CAErtv25vT8NddQpXXyJLLAatohTmoMqLOua0YoKGt_29RNjH5w@mail.gmail.com"
type="cite">
<div dir="ltr">
<div>Hi,</div>
<div><br>
</div>
<div>Not sure about the docs, but there's quite verbose template
for the PyNodes, go to Text Editor space, Templates ->
Python -> Custom Nodes.</div>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Thu, Oct 30, 2014 at 2:37 AM, H
Petrus <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:haigpetrus@gmail.com" target="_blank">haigpetrus@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Hi --<br>
<br>
I'm very interested in developing PyNodes for two projects,
but have no<br>
idea where to learn definitively on how to programme them.
There<br>
doesn't appear to be clear docs on this subject despite
exhaustive web<br>
searches. A couple of eluding and very incomplete videos
were all I<br>
could find. I'm integrating RenderMan directly into Blender
and am also<br>
designing node based systems for rigging. Any help would be
greatly<br>
appreciated. I just need a good start and a place to ask
questions.<br>
<br>
<br>
Thanks,<br>
<br>
<br>
Haig Petrus<br>
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<br>
<br clear="all">
<div><br>
</div>
-- <br>
<div class="gmail_signature">
<div><span style="color:rgb(102,102,102)">With best regards,
Sergey Sharybin</span></div>
</div>
</div>
<br>
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