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Hmm,<br>
<br>
Okay...<br>
<br>
Not sure about dynamic meshes - check you are not still in
Editing mode
<a class="moz-txt-link-freetext" href="http://www.blender.org/documentation/249PythonDoc/Window-module.html#EditMode">http://www.blender.org/documentation/249PythonDoc/Window-module.html#EditMode</a><br>
<br>
1. Try moving an object you have not created with a script -
you probably did that already.<br>
2. Try placing your mesh at a non-zero location - might be a
problem when creating it.<br>
3. When you get your mesh, can you see the location from
getLocation()?<br>
<br>
Apart from that I can't really help much, sorry.<br>
<br>
Glen<br>
<br>
<br>
<br>
On 05/10/2010 17:09, <a class="moz-txt-link-abbreviated" href="mailto:andrew2006@flight.us">andrew2006@flight.us</a> wrote:
<blockquote
cite="mid:788138731.888462.1286294963630.JavaMail.open-xchange@oxusltgw05.schlund.de"
type="cite">
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<p style="margin: 0px;"><span></span></p>
<p> </p>
<div style="margin: 5px 0px; font-family: monospace;"> On October
5, 2010 at 3:38 PM Glen Pike <a class="moz-txt-link-rfc2396E" href="mailto:glen@engineeredarts.co.uk"><glen@engineeredarts.co.uk></a>
wrote:<br>
<br>
> You might need to call Blender.Redraw(-1) </div>
<p style="margin: 0px;"> </p>
<p style="margin: 0px;">Tried Redraw(-1) -- no difference</p>
<p style="margin: 0px;"> </p>
<p style="margin: 0px;"> </p>
<div style="margin: 5px 0px; font-family: monospace;"> ><br>
>
<a class="moz-txt-link-freetext" href="http://www.blender.org/documentation/249PythonDoc/frames.html">http://www.blender.org/documentation/249PythonDoc/frames.html</a><br>
><br>
><br>
><br>
> On 05/10/2010 16:27, <a class="moz-txt-link-abbreviated" href="mailto:andrew2006@flight.us">andrew2006@flight.us</a> wrote:<br>
> ><br>
> > hi, all<br>
> ><br>
> > i am very new to both blender, python and blender
python.<br>
> ><br>
> > I have a rudimentary script creating a mesh primitive
(cylinder)<br>
> ><br>
> > I get the object handle like so:
obj=Blender.Object.Get('cylmesh')<br>
> ><br>
> > then I do<br>
> ><br>
> > obj.setLocation(x,y,0.5)<br>
> ><br>
> > -- or, alternatively ---<br>
> ><br>
> > obj.LocX=x<br>
> > obj.LocY=y<br>
> ><br>
> > (my "x" and "y" are non-zero)<br>
> ><br>
> > but the mesh stays at the origin<br>
> ><br>
> > the "setLocation()" call doesn't seem to have an
effect, nor do the<br>
> > "Loc[X,Y,Z]" assignments<br>
> ><br>
> > yet, there are no errors reported<br>
> ><br>
> > blender version: 2.49b<br>
> ><br>
> > tia<br>
> ><br>
> > andrew<br>
> ><br>
> ><br>
> > _______________________________________________<br>
> > Bf-python mailing list<br>
> > <a class="moz-txt-link-abbreviated" href="mailto:Bf-python@blender.org">Bf-python@blender.org</a><br>
> > <a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-python">http://lists.blender.org/mailman/listinfo/bf-python</a><br>
><br>
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