Hi Everyone,

I have lots of Python suggestions, but I agree with current sentiments that a
stable API is the most important goal.  However, there are a couple of things
that I see as parallel to this:

1.
Are there any (current) plans to integrate an interactive Python console
into Blender?  This is useful, for example, when new people are experimenting
with the API.  To view the docstrings attached to various objects, it's much
easier to have a console and use either help(obj) or print obj.__doc__ than to
put these in a script and keep re-running it.  It's also a more Python-esque
way of doing things, I believe (I'll stand corrected if anyone has good
counter-examples! :-).

2.
How difficult would it be to somehow set up the whole of Blender to run as an
extension module for Python?  So, for example, a script could be executed 
from the command line and open up a Blender window to do things.  This has
immediate application for me.  I'm working in the area of equine biomechanics
and would love to use Blender as a kind of pre-built high level graphics
engine to display kinematic data in real-time.  Of course, I can do this
from within Blender, but it turns out that it would be much neater to access
Blender externally.  When I'm developing in Python, I tend to have bits
lying around all over the place in many different files, some of which have
nothing to do with Blender.  It would be much neater to have everything
Python-centric rather than Blender-centric.

Jonathan Merritt.

