[Bf-python] python API for particles for 2.46
slow67 at gmail.com
Fri Feb 22 01:42:43 CET 2008
"There weren't that many scripts that used particle api anyway
Well now we can be sure there will not be any, :) (dry humor)
I realize that the new particle system is a very large new feature
which is still receiving updates and
bug fixes.Having a new release without internal access to particles,
I know that the python team is stretched a bit short with Cam working
on the open projects,
here is at least one person who appeared to be volunteering to help
if I had any C talent I would help, But do sign me up for bug and
I hope there can at least be an 2.47 with an updated api,
if 2.50 is going to be a long wait.
On Wed, Feb 20, 2008 at 12:12 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Feb 20, 2008 5:36 AM, Tom M <letterrip at gmail.com> wrote:
> > I know that there hasn't been any discussion of this, but it was
> > pointed out to me on IRC that our dropping a large chunk of our API
> > between significant versions could easily leave some of our users 'in
> > the lurch' and is rather 'unprofessional'.
> > I'd given this some thought but with other issues coming up it slipped my mind.
> > So my question is, should we, could we complete a particle API for
> > 2.46 based on the new particle code?
> > What sort of time/effort would it take, and is there someone (or
> > preferably multiple individuals) willing/able to take on that task?
> > LetterRip
> To do this well I think its a fair bit of work which - needs a fair
> bit of testing too.
> Particles was added before 2.46 release was planned.
> Blender 2.5 will have a different way of accessing settings to the
> current API - (the idea is to use the same constraints as the user
> interface so no manual work is needed for simple data access)
> So any API written now will probably only be available in 1 blender
> release (unless 2.5 flops), so personally I have no interest in this
> area. There weren't that many scripts that used particle api anyway
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