[Bf-python] Render baking with python.
blender at emanuelgreisen.dk
Tue Feb 12 09:45:37 CET 2008
We have the exact same request for our content-pipeline. Currently we do
all the baking by hand, which is tiresome - thus leading to incomplete
results being accepted in the final game. I posted a question about this
on the forums:
But there has been no reply. I also added this as a feature request to
the "what are you missing in the gamedev toolchain"-question on the
apricot game project, but it does not seem to be included in any
todo-lists or anything.
I have not had my hands real dirty with actual blender-coding (I only
write python plug-ins), so I don't think I can implement this fast
enough for it to make sense in our production. But i really am looking
forward to this feature being added as this will enable the writing of
some real nice model-exporting scripts.
On Sat, 2008-02-02 at 10:59 +0000, Michael Williamson wrote:
> I'm currently working on a game project for Sony and am trying to use
> blender for as much of the pipeline as I can.
> I've written some scripts to automate as much of the pipeline as I can
> but am stumbling on automatically baking lightmaps
> I'd really like to be able to do this. Theres a windows build on
> that has been modified to do this, but I'm wondering if the
> functionality could be added to the svn version
> (I'm generally using linux 64bit)
> the author had the following notes for usage:
> -Add a py function to call render Baking of the selected objects and
> is use like this.
> scn = Scene.GetCurrent()
> context = scn.getRenderingContext()
> That's nice and simple! This functionality would be a big help.
> I tried to contact the original author to get a patch both in his
> thread and through private message and have had no response
> Could someone add this functionality to blender python?
> Bf-python mailing list
> Bf-python at blender.org
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