[Bf-python] mesh boolean functionality (Geometry module?)
jleineweber at gmail.com
Tue Jan 30 14:17:06 CET 2007
I agree ... modifiers should replace the need for this. But if that's the
case I now run into another problem. Every time I need to do a boolean I
need to create two objects in addition to the two meshes, link them up and
then get the resulting mesh. So, say I need to boolean 100 objects together
(actually a very low number for the script I'm writing) ... while I only
want the one resulting object, I'm filling up the blender library with
approximately 200 objects and since I can't delete them from the library
(only "unlink"), the script takes way too much memory and after running it
the blend file needs to be saved and reopened (sometimes twice). So if
modifiers are the only way to do booleans and similar functions, then there
should be a way to actually remove items from the blender library instead of
just unlinking them. The only other solution to this problem I can think of
is to create my own object manager class that empties and reuses datablocks
so I'm not bloating blender's library (this could slow down my script).
Anybody else have a better solution?
On 1/30/07, Campbell Barton <cbarton at metavr.com> wrote:
> Yep, modifiers should replace the need for this.
> Frédéric COIFFIER wrote:
> > Hello,
> > I submitted a patch to do that :
> > But it seems Blender.Modifier replaces the need for this function.
> > I did't get time to look at this module for the moment.
> > FrÃ(c)dÃ(c)ric
> > Le mardi 5 dÃ(c)cembre 2006, Joel Leineweber a Ã(c)crit :
> >> What are the future plans for the Geometry module? My request is
> >> specifically to have Booleans added to this module. The new booleans
> >> very powerful, and while I could try to use something like megabool
> >> with my script, it would be much faster and more powerful to use the
> >> built-in booleans. I would start coding it right now if I knew C or
> >> but unfortunately I only know python.
> >> Are there any other options for getting boolean functionality in python
> >> right now? I can't really release my script until I have a way of doing
> >> this.
> >> thanks again for your help,
> >> bydesign
> > _______________________________________________
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> Campbell J Barton
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
> URL: http://www.metavr.com
> e-mail: cbarton at metavr.com
> phone: AU (03) 5229 0241
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