[Bf-python] Memory bug in Bpy api

Bobby Parker sh0rtwave at gmail.com
Sun Jan 22 21:11:05 CET 2006


Then i wonder if I'm doing something wrong.

I'm creating my buttons by rolling them into an array, I wonder if that has
something to do with it. The problem, of course, is that I don't know
starting out what I'll need for a given shader. Difficult to figure.

On 1/22/06, jmsoler at free.fr <jmsoler at free.fr> wrote:
>
> Selon Thomas Bleicher <tbleicher at arcor.de>:
>
> >
> > On 22.01.2006, at 18:25, Bobby Parker wrote:
> >
> > > By no means think that I'm creating 200 buttons on the screen
> > > at once :)
> > > That would be a bit extreme!
> >
> > Depends on the script, I'd say.
> >
> > Just tested it with my script where 100 buttons at once and more
> > are possible. Blender doesn't care (tested with 260 buttons).
> >
> > Thanks for the good work to the BPy team!
> >
> > Thomas
> >
>
> My Povanim script works with more than 400 buttons declared in an extern
> compiled module .
>
>
>
>
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