[Bf-python] Blender edit modes
Gilbert, Joseph T.
jgilbert at tigr.ORG
Thu Jan 5 15:34:37 CET 2006
Completely agree.
-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Toni
Alatalo
Sent: Thursday, January 05, 2006 6:51 AM
To: Blender Foundation Python list
Subject: Re: [Bf-python] Blender edit modes
On Thursday 05 January 2006 04:55, Campbell Barton wrote:
> Could we depricate Window.EditMode() in favor
> Window.Mode(Window.Modes['EDITMODE'])
i guess that style would be better, except i think as:
window.mode = Window.EDITMODE
.. as =, and not (), is the python assignment operator, and as
module/class
members are dictionary items anyway, it is nicer to have
something.CONSTANT
instead of constdict['CONSTANT'] .. also allows importing of constants
(like
pygame has pygame.locals which is made for the exceptionally acceptable
*
importing, so after 'from pygame.locals import *' you can just do if
kbevent.val == SPACEKEY etc.)
> Any non logical action would raise an error.
the mode property setter could do that checking in the = using case.
> - Cam
~Toni
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