[Bf-python] Mesh Module

Gilbert, Joseph jgilbert at tigr.ORG
Tue Oct 4 23:29:11 CEST 2005


I'm just throwing out ideas for you :)
Yes that looks good! It might be worth looking at the Point class for
direction-less entities. (I know point/vector is arbitrary to the
computer ;) but it has different internal methods and math operations)
Btw good work!

-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Ken Hughes
Sent: Tuesday, October 04, 2005 4:40 PM
To: Blender Foundation Python list
Subject: Re: [Bf-python] Mesh Module

Gilbert, Joseph wrote:
> You need to think about how people will want to use this with the math
> classes. Doing math on returned lists is not as fun.

I gave it some thought when I wrote the MVerts type code; verts use 
vectorObject (size = 3) so you can do things like:

offset = Vector([1.5,1,0])

for v in me.verts:
     v.co += offset

Are you thinking of something different (that I'm not understanding, 
which is likely :-)  )

Ken
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