[Bf-python] Click Catching.. Was OpenGL transp...
Campbell Barton
cbarton at metavr.com
Tue Mar 15 01:21:23 CET 2005
joeedh wrote:
> joeedh wrote:
>
>> Campbell Barton wrote:
>>
>>> Joeedh
>>> There was one glitch in the MH interface
>>> The 3d view still recieves the key click (therefor placing the cursor)
>>> Mabe there needs to be a Window function that can disable the 3D
>>> window from recieving mouse clicks, this would make interface
>>> interaction not interfear with the 3D view.
>>>
>>> - Cam
>>
>>
>>
>> Oh, ton would hate that. That would definately be bad.
>>
>> But I pulled up my Bluewater GUI code, and my Image UI control, and
>> I've discovered that my video card can handle three pixmaps at good
>> speed, but after that slows considerably. I did a lot of tests, and
>> the speed problem is purely OpenGL.
>>
>> A solution would be to have each image have an associated text file,
>> maybe image.jpg would have image.jpg.txt, which would contain a
>> written description of that image. then MakeHuman could operate in
>> text mode.
>>
>> Also, some parts of the GUI that are currently image-based could be
>> done by simpler OpenGL commands.
>>
>> Oh, and I tried to get Bluewater working in the 3D view (it would've
>> been a lot better then what he's using right now) but alas, I could
>> not. There just isn't any easy way to preserve the global
>> dictionary. . . :(
>
>
> Ahhem. I meant, it would have been easier if he could paste his GUI
> on top of a Bluewater window. Then he would have true windowing support.
>
> But you know, I think we really need support for python panels. . .
Agree- This would remove the need for many people to code there own GUI's.
Having each plugin in its own cell realy dosent cutit,
- Cam
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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