<div dir="ltr">But do you like the regular bevel using offset as the default? That is the question.</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Sat, Jan 4, 2014 at 6:57 PM, metalliandy <span dir="ltr"><<a href="mailto:metalliandy666@googlemail.com" target="_blank">metalliandy666@googlemail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
Yea, I understand your question, mate. :) I was saying that Offset
would be fine as it would match the regular bevel which is using
offset as the default.<div class="im"><br>
<br>
Cheers,<br>
<br>
-Andy
<div>On 04/01/2014 23:35, Howard Trickey
wrote:<br>
</div>
</div><div><div class="h5"><blockquote type="cite">
<div dir="ltr">I was intending to make it consistent with the
tool. The question was whether the
<div>tool (and the modifier) should change the default from
Offset to Width.<br>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">
On Sat, Jan 4, 2014 at 6:03 PM, metalliandy <span dir="ltr"><<a href="mailto:metalliandy666@googlemail.com" target="_blank">metalliandy666@googlemail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> I replied to this
a few days ago but it got hung in the moderation que
so I thought I would post it again<br>
<br>
I would make it the same as the bevel tool for
consistency tbh., so offset would be fine.<br>
<br>
Is there a web portal for this list on the new site? I
much prefer to use those rather than email if possible
:)<br>
<br>
-Andy
<div>
<div>
<div>On 29/12/2013 15:26, Howard Trickey wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">I want to put the option for how
to measure bevel width (the tool's 'Amount
Type') into the modifier. Before I do, I
wondered what people think the default method
should be? The old method (and what is assumed
by models with bevel modifier in files pre
2.70) is the 'Offset' method. I can see the
argument for making the 'Width' method the
default. Have people here tried both
extensively enough to have an opinion?
<div> <br>
</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Sun, Nov 10, 2013
at 7:34 AM, Howard Trickey <span dir="ltr"><<a href="mailto:howard.trickey@gmail.com" target="_blank">howard.trickey@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">OK, revision 61221 has
these changes. Let's play with them
some before putting them in the
modifier, since that will affect what is
saved in .blend files.
<div> <br>
</div>
</div>
<div>
<div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Sun, Nov
10, 2013 at 5:36 AM, Howard
Trickey <span dir="ltr"><<a href="mailto:howard.trickey@gmail.com" target="_blank">howard.trickey@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">If there are no
opinions on my suggestions for
naming methods, I think I'm
going to go with them and
commit the change. Reminder:
will change UI to say "Amount
" instead if "Offset", and
have a dropdown type with
choices:
<div> Offset</div>
<div>Width</div>
<div>Height</div>
<div>Depth</div>
<div><br>
</div>
<div>I think I will go with
Offset as the default, since
that is what users are used
to, and existing models with
modifiers will have been
using that method. Also
checked Wings3D just now and
that's what it uses for its
(only) method. Respond now
if you think we should make
'Width' the default.</div>
</div>
<div>
<div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On
Fri, Nov 8, 2013 at 7:43
PM, metalliandy <span dir="ltr"><<a href="mailto:metalliandy666@googlemail.com" target="_blank">metalliandy666@googlemail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
Hi Howard,
<div><br>
<br>
<blockquote type="cite">We
can talk about
adding
inset-extrude
like
capabilities to
Bevel later (I'm
not convinced
this is the
right place for
it -- why not in
the inset tool
itself?) </blockquote>
<br>
</div>
Ahh, I didnt mean
that we add inset
extrude capabilities
to Bevel. I meant
that we should add
the interactive 3d
viewport control
handles that were in
the Inset Extrude
addon as they were
super intuitive to
use and much better
then using the tool
properties.<br>
<br>
<a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Inset-Extrude" target="_blank">http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Inset-Extrude</a><br>
<br>
<a href="http://www.youtube.com/watch?v=mPes27n2pIk" target="_blank">http://www.youtube.com/watch?v=mPes27n2pIk</a><br>
<br>
Cheers,<br>
<br>
-Andy
<div>
<div><br>
<br>
<div>On
08/11/2013
23:24, Howard
Trickey wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">We
can talk about
adding
inset-extrude
like
capabilities
to Bevel later
(I'm not
convinced this
is the right
place for it
-- why not in
the inset tool
itself?) For
now I want to
fix the Bevel
bugs and make
it so that
people will
stop saying
"it's just
broken". So I
want to
concentrate on
base bevel
functionality
first.
<div> <br>
</div>
<div>For names
of these
different
modes, how
about these:</div>
<div>Across
Face ->
Inset or
Offset</div>
<div>Across
New Face ->
Width</div>
<div>Angle
Bisector ->
Depth</div>
<div><br>
</div>
<div>Would
those make
more sense to
you Jonathan?</div>
<div><br>
</div>
</div>
<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On
Fri, Nov 8,
2013 at 5:14
PM,
metalliandy <span dir="ltr"><<a href="mailto:metalliandy666@googlemail.com" target="_blank">metalliandy666@googlemail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> Yes! That's the one :)<br>
<br>
Cheers!<br>
<br>
-Andy
<div>
<div><br>
<br>
<div>On
08/11/2013
21:27,
Jonathan
Williamson
wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">Andy,
are you
thinking of
Inset Extrude
for the
interactivity? </div>
<div class="gmail_extra"><br clear="all">
<div>
<div dir="ltr">Jonathan
Williamson
<div><a href="http://cgcookie.com" target="_blank">http://cgcookie.com</a></div>
</div>
</div>
<br>
<br>
<div class="gmail_quote">On
Fri, Nov 8,
2013 at 3:25
PM,
metalliandy <span dir="ltr"><<a href="mailto:metalliandy666@googlemail.com" target="_blank">metalliandy666@googlemail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF"> Hey guys,<br>
<br>
I think the
main
requirement
for a decent
bevel is that
by default the
result would
be as even as
possible with
the same angle
& width
being obtained
wherever
possible. Hard
surface
modelling is
made much
harder by
inconsistent
bevel widths
so I would
vode for the
'Along New
Face' option
too.<br>
That being
said current
functionality
should be
retained of
course as
flexibility is
the key to
robust
modelling
tools. :)<br>
<br>
I would also
like the
interactive
control
handles in the
3d viewport
from the old
inset script
to make a
comeback and
be added to
the bevel (and
inset while we
are at it ;)
), though the
name of the
addon alludes
me atm.
Perhaps
Jonathan
remembers the
one I mean? If
not I will
find it out
later and post
it.<br>
<br>
For the naming
I would use
amount or
percentage vs
fraction too.
I think they
would make
much more
sense to
artists in
general. <br>
<br>
Cheers,<br>
<br>
-Andy
<div>
<div><br>
<br>
</div>
</div>
</div>
</blockquote>
</div>
</div>
</blockquote>
</div>
</div>
</div>
</blockquote>
</div>
</div>
</blockquote>
</div>
</div>
</div>
</blockquote>
</div>
</div>
</div>
</div>
</blockquote>
</div>
</div>
</div>
</div>
</blockquote>
</div>
</div>
</blockquote>
<br>
</div>
</div>
</div>
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