<div dir="ltr">Andy, are you thinking of Inset Extrude for the interactivity? </div><div class="gmail_extra"><br clear="all"><div><div dir="ltr">Jonathan Williamson<div><a href="http://cgcookie.com" target="_blank">http://cgcookie.com</a></div>
</div></div>
<br><br><div class="gmail_quote">On Fri, Nov 8, 2013 at 3:25 PM, metalliandy <span dir="ltr"><<a href="mailto:metalliandy666@googlemail.com" target="_blank">metalliandy666@googlemail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
Hey guys,<br>
<br>
I think the main requirement for a decent bevel is that by default
the result would be as even as possible with the same angle &
width being obtained wherever possible. Hard surface modelling is
made much harder by inconsistent bevel widths so I would vode for
the 'Along New Face' option too.<br>
That being said current functionality should be retained of course
as flexibility is the key to robust modelling tools. :)<br>
<br>
I would also like the interactive control handles in the 3d viewport
from the old inset script to make a comeback and be added to the
bevel (and inset while we are at it ;) ), though the name of the
addon alludes me atm. Perhaps Jonathan remembers the one I mean? If
not I will find it out later and post it.<br>
<br>
For the naming I would use amount or percentage vs fraction too. I
think they would make much more sense to artists in general. <br>
<br>
Cheers,<br>
<br>
-Andy<div><div class="h5"><br>
<br>
<div>On 08/11/2013 19:54, Jonathan
Williamson wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">Hey Howard,
<div><br>
</div>
<div>I think these options would be very valuable. I know that
in my work I would generally prefer the <b>Along New Face </b>option.
I also see the <b>Along the Bisector </b>option to be quite
valuable for when you want to chamfer a specific amount. </div>
<div><br>
</div>
<div>As for naming, I think <b>Amount </b>is a better name.
Offset to me means distance shifted from center. Whereas while
beveling what I care about is the "amount of beveling". </div>
<div><br>
</div>
<div>Percentage is consistent with other areas of Blender I
believe, and so I suggest leaving that as is. I don't know of
anywhere that uses "Fraction".</div>
<div><br>
</div>
<div>As for naming of the methods, I'm not sure. I don't
particularly like the existing naming, as it doesn't clearly
explain the method to me. But I cannot currently think of a
better alternative. If I think of something I'll let you know.</div>
</div>
<div class="gmail_extra"><br clear="all">
<div>
<div dir="ltr">Jonathan Williamson
<div><a href="http://cgcookie.com" target="_blank">http://cgcookie.com</a></div>
</div>
</div>
<br>
<br>
<div class="gmail_quote">On Fri, Nov 8, 2013 at 1:45 PM, Howard
Trickey <span dir="ltr"><<a href="mailto:howard.trickey@gmail.com" target="_blank">howard.trickey@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">I have now triaged and about to attack the
bevel bugs in tracker.
<div><br>
<div>A number of them are really feature requests, in
that they want an algorithm that does something
different than what the bevel algorithm does today
(and there are reasons for why it does what it does
today). I'd like to start a discussion of what bevel
should really do -- where it should change what it
does today, and where we should just add more options.</div>
</div>
<div><br>
</div>
<div>E.g., see <a>https://projects.blender.org/tracker/index.php?func=detail&aid=34504&group_id=9&atid=498</a></div>
<div><br>
</div>
<div>A start of what will eventually become the developer
documentation for the bevel code is here:</div>
<div><br>
</div>
<div><a>http://wiki.blender.org/index.php/User:Howardt/Bevel</a><br>
</div>
<div><br>
</div>
<div>This start is about how does one measure the 'bevel
amount' (currently called 'offset' in the interface).
Please read. You can see that there are 4
alternatives, each with something to recommend
themselves. I propose (and have already implemented,
but not submitted) giving all 4 options to the user,
with 'Along Face' the default.</div>
<div><br>
</div>
<div>Questions for this list:</div>
<div>- Is this a good idea? Should I submit it?</div>
<div>- Are there better names for the methods?</div>
<div>- Should I change the name 'offset' in the interface
to something else ('amount', maybe?); it would be kind
of annoying to change the code at this point, since the
field persisted in .blends is called 'offset'.</div>
<div>- Should 'Percentage' perhaps be 'Fraction'? I don't
remember what is common in Blender, to enter such
numbers as between 0 and 100, or between 0.0 and 1.0.
One problem with leaving it as Percentage is that the
numbers are way out of range with the numbers used for
the other three methods, and I probably have to figure
out how to scale the interactive number differently when
Percentage is used. So I would prefer this to be
'Fraction'.</div>
<div><br>
</div>
<div>There are other questions about how to deal with
problems when all constraints can't be met (when
beveling several edges together); and more about the
algorithm used to fill in rounded corners; I'll fill in
the discussion about those later.</div>
<span><font color="#888888">
<div><br>
</div>
<div>- Howard</div>
<div><br>
</div>
</font></span></div>
<br>
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