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Yea, I agree with Jonathan. It's not something I have ever used and
I would also vote for removing it from extrude altogether if it
can't be fixed.<br>
Mirror editing is a very important feature, but I generally go
straight for the mirror modifier rather than using anything else
because it is so robust and reliable.<br>
<br>
I'm not 100% sure that the mirror option is something that really
needs developing currently as people have a solid way to do this
already with the mirror modifier. <br>
<br>
It might be an idea to gauge how long it will take to fix and just
move onto something else if it is going to take ages...at least for
the moment.<br>
<br>
@Jonathan, It is my understanding that Topology mirror should detect
symmetry in a mesh automatically along any given axis where the
vertices/faces have the same topology but their positions in 3d
space are modified. It doesn't work how I would expect either as the
edits seem to be linked to the side being modified directly if the
mirror modifier was being used, which isn't very useful really. I
would expect the edits to be relative to their individual positions
(1 vert. moved in Z by 1 unit would move the mirrored vert up in Z
by 1 unit too and not to whatever the parent vert. currently is).<br>
<br>
Cheers,<br>
<br>
-Andy<br>
<br>
<div class="moz-cite-prefix">On 15/06/2013 16:21, Jonathan
Williamson wrote:<br>
</div>
<blockquote
cite="mid:CAKGyzW5MRH-A8XTbcV5kT6+CRN3MTjixKfK8xCWHHvwLCS9X8Q@mail.gmail.com"
type="cite">
<div dir="ltr">I have actually never once tried to use Mirror
Editing on Extrude until today. I don't think I knew it was
there... It's definitely very broken and inconsistent at the
moment so at the very least I vote to remove it from extrude.
<div>
<br>
</div>
<div style="">However, regular Mirror Editing is incredibly
handy for those times that you need it. My preference would be
to try and make it work as all around as possible. If I could
choose, I would first opt for full settings support (seams,
sharpness, creases), as this is what I most commonly want out
of it. Then after setting support the tool support (extrude,
subdivide, bridge, etc) would be great. I don't see any reason
to split it into Off, On, and On + Tools. I'd vote for just
Off/On. This keeps it simple for users.</div>
<div style=""><br>
</div>
<div style="">I think this is an important tool to fully
support, rather than just going for the Mirror modifier,
particularly for those times that you have a model that is 90%
symmetrical. For example, perhaps I've altered a characters
head to make it more interesting and asymmetrical but the rest
of the model is symmetrical. I can't really use a mirror
modifier in this case, but the Mirror Editing would be ideal. </div>
<div style=""><br>
</div>
<div style="">As one last thought, I have no idea what Topology
Mirror does. I can't never seem to get it to work like I'd
expect. How's it work?</div>
</div>
<div class="gmail_extra"><br clear="all">
<div>
<div dir="ltr">Jonathan Williamson
<div><a moz-do-not-send="true" href="http://cgcookie.com"
target="_blank">http://cgcookie.com</a></div>
</div>
</div>
<br>
<br>
<div class="gmail_quote">On Sat, Jun 15, 2013 at 3:04 AM,
Campbell Barton <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:ideasman42@gmail.com" target="_blank">ideasman42@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi All,<br>
<br>
To kick off discussion - one feature Id like to either
improve or<br>
remove is extrude `Mirror Editing` option.<br>
Bug report (only if your interested in details)<br>
<a moz-do-not-send="true"
href="http://projects.blender.org/tracker/index.php?func=detail&aid=33374&group_id=9&atid=498"
target="_blank">http://projects.blender.org/tracker/index.php?func=detail&aid=33374&group_id=9&atid=498</a><br>
<br>
<br>
Note that there are only a few tools that support mirror
(besides<br>
painting, weight paint)<br>
- Transform<br>
- Smooth<br>
- Subdivide smooth did in 2.4x<br>
- Extrude<br>
<br>
Extrude aside, I'd also like to consider if we want to try
to make<br>
mirror editing generally more useful to the point that users
can<br>
expect most edits to one half of a mesh will happen to the
other...<br>
<br>
Since supporting mirror-extrude only is a bit arbitrary
IMHO.<br>
<br>
<br>
We could make it work on editing operations like<br>
subdivide/bridge/inset/bevel, simply by mirroring the
selection before<br>
the operator runs, clearing the selection after.<br>
<br>
Also setting properties (edge sharp, crease, assigning
materials,<br>
flipping normals) could be made to work...<br>
<br>
Having options for each tool would get annoying, so we could
have 3<br>
states [Mirror: Off|Enabled|Enabled+Tools] --- names could
be better,<br>
Enabled would be for transform only, tools would make all
editing<br>
operations mirror.<br>
<br>
<br>
OR ... we could just assume that if people really want to
mirror a<br>
model they will use the mirror-modifier or edit then
symmetrize and<br>
not loose our development time attempting to make every tool
support<br>
mirror operations.<br>
- Just remove extrude mirror option and keep mirror limited
to a few<br>
tools as it is now.<br>
<br>
Your thoughts?<br>
<span class="HOEnZb"><font color="#888888">--<br>
- Campbell<br>
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