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    I never suggested that we shouldn't develop something new. I was
    suggesting that we keep support for FBX until a viable replacement
    is found that other studios/applications use. Supporting a new
    interchange format at the expense of FBX is a pointless endeavour
    unless other programs can also read that format. The whole point of
    a universal format is that it is universal after all.<br>
    <br>
    Sure AOL used to be king, but it took years for them to lose that
    crown &amp; there were suitable alternatives for people to move over
    to. People just didn't just suddenly stop using them in the hope
    that something new came along. There were multiple competent
    alternatives for people to choose from.<br>
    <br>
    <blockquote type="cite">The worse that can happen is it fails, then
      what? Keep on developing new features and tools to make better
      products because that's what developers do.</blockquote>
    <br>
    If it fails then you are at best interfering with users productivity
    and at worst affecting their livelihood. This isn't some theoretical
    situation where the changes will go unnoticed. The change directly
    affects people, which is proven by the number of bug reports being
    filed. If FBX import/export suddenly stops working and I have a job
    to do and a deadline to hit, what am I supposed to do?<br>
    <br>
    Again, and I want to be super clear about this so that there is no
    misunderstanding. There is no other interchange format that can
    replace FBX right now. If you want to transfer models between
    applications you have to use OBJ or FBX. These are your only options
    if you are a professional who works in games.<br>
    <br>
    It's great to be idealistic about being open source but if you want
    to do 3d for a living there are something things that are essential
    and robust I/O is one of them. If I cant get my models into, or out
    of Blender &amp; into a game engine or to a client as they request,
    Blender becomes essentially useless. <br>
    <br>
    FWIW, I would love to see new format support, just not at the
    expense of FBX stability.<br>
    <br>
    Cheers,<br>
    <br>
    -Andy<br>
    <br>
    <div class="moz-cite-prefix">On 09/02/2016 23:10, Owen Hogarth II
      wrote:<br>
    </div>
    <blockquote
cite="mid:CALM2mEn1ALofuLQLmaTLOcP_n1gnr4D7YrzRN3WzpxC1KUOY9A@mail.gmail.com"
      type="cite">
      <div dir="ltr">There was a time when AOL was the top of internet,
        then microsot, now google. There's always change in the
        techniverse. The original poster didn't say drop FBX and neither
        did I. I was agreeing with OP in saying that blender should take
        that leadership role and push forward for a new format. Clout
        means nothing when you have an innovative product.
        <div><br>
        </div>
        <div>If these new formats are so great implement one, if it's
          easy to use devs will use it. Very few people care about the
          best, most people care about ease of use. That's just the way
          mass market products work. I don't know if blender wants to be
          mass market or niche but straddling that line is making
          blender users look insane.</div>
        <div><br>
        </div>
        <div>I was recently looking for a tool to make 2d text effects
          like after effects. To my surprise blender does that extremely
          well. Before that a video editor blender does that extremely
          well and that's just a few. You could do 2d animations with
          free form deformation like spine it does okay but it can be
          done in blender right now. Blender does so many things well
          but nobody knows about it so nobody outside of blender people
          really care because it's not easy to use.</div>
        <div><br>
        </div>
        <div>I write all that to say that I do prefer things that are
          open and stable so I spend the time to learn these things but
          not many will. Back to the FBX talk, leave it where it is.
          Blender developers can take the lead and push something new
          into the market. The worse that can happen is it fails, then
          what? Keep on developing new features and tools to make better
          products because that's what developers do. </div>
        <div><br>
          Best,</div>
        <div>Owen</div>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Wed, Feb 10, 2016 at 6:58 AM,
          metalliandy <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:metalliandy666@googlemail.com"
              target="_blank">metalliandy666@googlemail.com</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div bgcolor="#FFFFFF" text="#000000"> I'm not sure I
              understand where you are coming from, Owen. This isn't
              about stragglers who are refusing to adopt new standards.
              We are talking about stopping support for the most widely
              use interchange format in the industry, not dropping an
              old obsolete feature.<br>
              <br>
              FBX is the de facto format right now and whether we like
              it or not there simply isn't another format to replace it
              with at the moment. In a few years (5+) this might change,
              but currently Blender just doesn't have the clout or
              professional userbase to call these kinds of shots, so if
              we want to be taken seriously we have to follow where
              others lead and use the format that everyone else is
              using.<br>
              <br>
              The problem isn't moving to a new interchange format. It's
              moving to a new interchange format alone.  I'm not
              suggesting we don't work on a replacement format in the
              meantime of course. :)<br>
              <br>
              Cheers,<br>
              <br>
              -Andy
              <div>
                <div class="h5"><br>
                  <br>
                  <br>
                  <div>On 09/02/2016 22:40, Owen Hogarth II wrote:<br>
                  </div>
                  <blockquote type="cite">
                    <div dir="ltr">Physically based rendering is coming
                      in full force and most if not all artists
                      professional or hobby have to just adopt it or get
                      left in the past. Opengl Vulkan is coming and
                      eventually you adapt to it or die. One thing I
                      don't get about this back and fourth is the idea
                      that this less evil is better than that greater
                      evil. Why not live w/o the evil. There will always
                      be stragglers, there's still people out there
                      writing programs with fixed pipeline opengl. There
                      are people still running windows XP out there who
                      do not want to upgrade to linux. It's my opinion
                      that no matter how long you wait, it will never be
                      a good time to switch to something new.
                      <div><br>
                      </div>
                      <div>FBX export in blender works, leave it where
                        it is and move on to something new. As far as
                        which new format to use, that can be up for
                        debate but the idea that you're still asking
                        should we or shouldn't we move past FBX is quite
                        a shame. Chicken or the egg problem, artists
                        won't just get up ad adopt something new. I'd
                        say implement one of the new formats and keep it
                        moving.</div>
                      <div><br>
                      </div>
                      <div>Best,</div>
                      <div>Owen</div>
                    </div>
                    <div class="gmail_extra"><br>
                      <div class="gmail_quote">On Wed, Feb 10, 2016 at
                        6:30 AM, metalliandy <span dir="ltr">&lt;<a
                            moz-do-not-send="true"
                            href="mailto:metalliandy666@googlemail.com"
                            target="_blank"><a class="moz-txt-link-abbreviated" href="mailto:metalliandy666@googlemail.com">metalliandy666@googlemail.com</a></a>&gt;</span>
                        wrote:<br>
                        <blockquote class="gmail_quote" style="margin:0
                          0 0 .8ex;border-left:1px #ccc
                          solid;padding-left:1ex">
                          <div bgcolor="#FFFFFF" text="#000000"> Hey
                            everyone,<br>
                            <br>
                            I have mixed feelings about this to be
                            honest. While I don't agree with the way FBX
                            is licensed (it should be open sourced
                            ASAP,  IMHO), the fact remains that it is
                            still the current interchange format and
                            will be for the foreseeable future, no
                            matter who owns the standard or how much we
                            dislike it.<br>
                            <br>
                            I would hate for this to turn into another
                            crusade against Autodesk, where we all just
                            start blindly sharpening our pitchforks and
                            blindly head into the foray, because such
                            things only end up hurting our users in the
                            long run. Yes, it would be awesome to
                            support other formats such as glTF, Alembic
                            and USD, but it wont mean anything if no one
                            else within the games industry uses them
                            too. We would just end up with a Blender
                            only pipeline and "Blender is for Blender
                            users" crap that flew around a few years
                            ago. Such protectionism can only hurt
                            Blender as you are effectively working
                            against de facto industry standards rather
                            than with them. Having a program that can't
                            talk to other software restricts the use of
                            said software, and studios are simply not
                            going to adopt Blender only pipelines so a
                            competent interchange format is essential. <br>
                            <br>
                            Yes, standards do change, but this takes a <u>very</u>
                            long time to happen. Remember when Collada
                            was meant to be the new standard? Look what
                            happened there...<br>
                            As of now no other format (aside from the
                            ageing and less feature rich OBJ) comes
                            close the the level of industry support that
                            FBX has &amp; even Pixologic, who have been
                            the bastion of OBJ support (even extending
                            the format to support vertex colours), have
                            recently implemented FBX support in the
                            latest version of ZBrush to aim interop.
                            between applications. <br>
                            <br>
                            This is unfortunate of course, but unless we
                            want to alienate Blender from the rest of
                            the 3d world stopping support for it would
                            be a bad move. Blender has made so many
                            giant leaps forward in terms of gamedev use
                            over the past few years and having FBX
                            slowly break over the next few years will do
                            nothing but hurt Blender usability and
                            reputation. Most people simply don't
                            understand or care that we can't use the FBX
                            SDK within Blender and will simply assume
                            that Blender is buggy. <br>
                            <br>
                            It's not just about current users
                            either...we have to think about future users
                            that are migrating over to Blender from
                            Max/Maya who expect something like FBX to
                            just work. If they cannot simply load an FBX
                            into Blender without issue, they will also
                            assume that Blender is buggy as it can't
                            even support FBX correctly.<br>
                            <br>
                            Next we have to think about people who use
                            Blender on a professional level too for
                            things like freelance work. 80% of the time
                            I get meshes for texturing/baking from
                            clients the low poly &amp; block out mesh
                            part of the asset are in the FBX format. It
                            would be extremely embarrassing and
                            unprofessional of me to request OBJ in the
                            place of FBX and potentially jeopardise the
                            possibility of future work with
                            new/especially picky clients (FWIW, I used
                            to use FBX converter to go from FBX to OBJ,
                            but this is ironically no longer supported
                            by Autodesk).<br>
                            <br>
                            In addition to the above we also have the
                            problem of fixed pipelines. It is usual for
                            studios to define a pipeline during
                            pre-production and maintain it rigorously at
                            the low level at least until the current
                            project ends. Many studios also run
                            staggered production of multiple projects
                            using the R&amp;D &amp; pipelines of the
                            previous "lead" project and if we assume
                            that a project will last between 2-4 years
                            we are probably talking between 3-6 years
                            before pipeline changes are considered for
                            something as integral as interchange
                            formats. Granted this is more likely a
                            problem for AAA studios and not many of them
                            use Blender as a main tool, but they do have
                            freelancers who use Blender, which will be a
                            problem for them. It will also rule out
                            Blender for such studios if they were ever
                            to think about moving over (assuming they
                            use FBX ofc.)<br>
                            <br>
                            Ignoring the problems with FBX isn't going
                            to help anything really as the problems will
                            only get worse over time and there is
                            nothing we can realistically use to replace
                            it with.<br>
                            <br>
                            I guess that I find it hard to see how
                            anyone can seriously think that maintaining
                            FBX is a waste of time because such support
                            is essential for the many people that use
                            FBX on a day to day basis. Wouldn't it only
                            be a waste of time if no one used it?<br>
                            <br>
                            Cheers,<br>
                            <br>
                            -Andy
                            <div>
                              <div><br>
                                <br>
                                <div>On 09/02/2016 19:33, Piotr
                                  Arlukowicz wrote:<br>
                                </div>
                                <blockquote type="cite">
                                  <div dir="ltr">
                                    <div class="gmail_default"
style="font-family:arial,helvetica,sans-serif;font-size:small;color:#0c343d">Standards


                                      can change, and the sooner, the
                                      better. World should be open and
                                      friendly, not closed and cluttered
                                      with crap from huge companies. As
                                      I don't have to use FBX, I vote
                                      against it every possible time.
                                      Let's make something valuable
                                      instead of supporting those
                                      bastards. They are famous but
                                      their so called standards are
                                      nothing more than bad habits. Yes,
                                      I blame autodesk and the others
                                      for being closed, money greedy and
                                      unfriendly to the community.
                                      That's mine five cents.</div>
                                    <div class="gmail_default"
style="font-family:arial,helvetica,sans-serif;font-size:small;color:#0c343d"><br>
                                    </div>
                                    <div class="gmail_default"
style="font-family:arial,helvetica,sans-serif;font-size:small;color:#0c343d">pio</div>
                                  </div>
                                  <div class="gmail_extra"><br
                                      clear="all">
                                    <div>
                                      <div>
                                        <div dir="ltr">
                                          <div>
                                            <div dir="ltr">​Piotr
                                              <div
style="font-family:arial,helvetica,sans-serif;font-size:small;color:rgb(12,52,61);display:inline">​
                                                Arlukowicz, BFCT​</div>
                                              <br>
                                              <div
style="font-family:arial,helvetica,sans-serif;font-size:small;color:rgb(12,52,61)">​<span
style="color:rgb(204,204,204)"><b><span style="font-family:trebuchet
                                                      ms,sans-serif"><b><span
                                                          style="font-family:trebuchet
                                                          ms,sans-serif">YT:</span></b><span
style="color:rgb(162,196,201)"><span style="font-family:arial
                                                          narrow,sans-serif">
                                                          <span
                                                          style="color:rgb(208,224,227)"><u>/user/piotao?feature=guide</u></span></span></span></span></b></span>
                                                <div
style="font-family:arial,helvetica,sans-serif;font-size:small;color:rgb(12,52,61);display:inline"><span
style="color:rgb(204,204,204)"> <b><span style="font-family:trebuchet
                                                        ms,sans-serif">FB:</span></b><span
style="color:rgb(208,224,227)"> <span style="font-family:arial
                                                        narrow,sans-serif"><u>/polskikursblendera</u></span></span>
                                                    <b><span
                                                        style="font-family:trebuchet
                                                        ms,sans-serif">TW:</span></b>
                                                  </span><span
                                                    style="font-family:arial
                                                    narrow,sans-serif"><u><span
style="color:rgb(19,79,92)"><span style="color:rgb(208,224,227)">/piotao</span><br>
                                                      </span></u></span></div>
                                                <span
                                                  style="color:rgb(153,153,153)"><b><span
                                                      style="font-family:trebuchet
                                                      ms,sans-serif">Blender
                                                      Network:</span></b>
                                                  <b><span
                                                      style="color:rgb(118,165,175)"><span
                                                        style="font-family:arial
narrow,sans-serif"><a moz-do-not-send="true"
                                                          href="https://www.blendernetwork.org/piotr-arlukowicz"
target="_blank">https://www.blendernetwork.org/piotr-arlukowicz</a></span></span></b></span><br>
                                              </div>
                                              <span
                                                style="color:rgb(102,102,102)"><b><span
                                                    style="font-family:trebuchet
                                                    ms,sans-serif">Polski
                                                    Kurs Blendera:</span></b></span>
                                              <span
                                                style="color:rgb(11,83,148)"><span
style="font-family:verdana,sans-serif"><a moz-do-not-send="true"
                                                    href="http://polskikursblendera.pl"
                                                    target="_blank">http://polskikursblendera.pl</a></span></span><br>
                                              <br>
                                              <div><br>
                                              </div>
                                              <div><br>
                                              </div>
                                            </div>
                                          </div>
                                        </div>
                                      </div>
                                    </div>
                                    <br>
                                    <div class="gmail_quote">2016-02-09
                                      13:16 GMT-05:00 Bastien Montagne <span
                                        dir="ltr">&lt;<a
                                          moz-do-not-send="true"
                                          href="mailto:montagne29@wanadoo.fr"
                                          target="_blank"><a class="moz-txt-link-abbreviated" href="mailto:montagne29@wanadoo.fr">montagne29@wanadoo.fr</a></a>&gt;</span>:<br>
                                      <blockquote class="gmail_quote"
                                        style="margin:0 0 0
                                        .8ex;border-left:1px #ccc
                                        solid;padding-left:1ex">
                                        <div bgcolor="#FFFFFF"
                                          text="#000000"> Well, once
                                          more time: I do not ask to
                                          drop FBX, I ask to stop
                                          investing time in it. Means we
                                          would keep it working in
                                          current state, but not try to
                                          add/support/fix new things.<br>
                                          <br>
                                          <div>Le 09/02/2016 18:18,
                                            Cremuss a écrit :<br>
                                          </div>
                                          <blockquote type="cite">
                                            <div>Hi,<br>
                                              <br>
                                              As evil as FBX is, and I
                                              totally understand why you
                                              think it's a dead-end (and
                                              it is, truly), I feel it
                                              is a necessary evil for
                                              now.<br>
                                              <br>
                                              Many of us pro Game
                                              Artists rely on FBX file
                                              format because there's
                                              simply no other choice
                                              yet. I export a lot of
                                              animated stuff to UE4 and
                                              Unity, and dropping FBX
                                              support in Blender would
                                              mean I'd most certainly
                                              have to buy and use a
                                              proprietary 3D software to
                                              work, which is a shame.<br>
                                              <br>
                                              A minimal FBX support
                                              would still work for me
                                              though, because, <i>personally</i>,
                                              I just need to be able to
                                              <i>export</i> animated
                                              meshes and armatures,
                                              mostly to Unity and
                                              UDK/UE4. So dropping
                                              support of the FBX
                                              importer, as well as the
                                              support of lights, cameras
                                              and any other fancy stuff
                                              wouldn't affect me or my
                                              work at all. But that's
                                              just me.<br>
                                              <br>
                                              However, I'm all for
                                              supporting an open format
                                              if it will allow me to
                                              export animated data to
                                              Unity/UDK/UE4 by the time
                                              we fully drop FBX support.
                                              But as far as I know,
                                              there's no open FBX yet :/<br>
                                              <br>
                                              I know Unreal has donated
                                              to the Blender Foundation
                                              to work on the FBX
                                              exporter so they seems
                                              open and friendly to me.
                                              Maybe there's a way to
                                              talk to them and see what
                                              kind of options we have.<br>
                                              <br>
                                              Anyway, that's just my
                                              honest opinion!:)<br>
                                              <br>
                                              Le 09/02/2016 17:49,
                                              Fillippe Chiniara a
                                              écrit :<br>
                                            </div>
                                            <blockquote type="cite">
                                              <p dir="ltr">I think its a
                                                bad move for the game
                                                developers that use
                                                blender, you would
                                                abandon all of us
                                                because fbx is THE
                                                standard for game dev ,
                                                we cant use anything
                                                else with the modern
                                                engines, at least
                                                nothing with the same
                                                level of support.</p>
                                              <div class="gmail_quote">On
                                                Feb 9, 2016 14:42,
                                                "Bastien Montagne" &lt;<a
                                                  moz-do-not-send="true"
href="mailto:montagne29@wanadoo.fr" target="_blank"><a class="moz-txt-link-abbreviated" href="mailto:montagne29@wanadoo.fr">montagne29@wanadoo.fr</a></a>&gt;


                                                wrote:<br
                                                  type="attribution">
                                                <blockquote
                                                  class="gmail_quote"
                                                  style="margin:0 0 0
                                                  .8ex;border-left:1px
                                                  #ccc
                                                  solid;padding-left:1ex">Hi,<br>
                                                  <br>
                                                  So, lately there's
                                                  been a lot of
                                                  FBX-related issues
                                                  reported to our<br>
                                                  tracker. Most of those
                                                  are either:<br>
                                                  - Known (half-)broken
                                                  things (like
                                                  cameras/lights
                                                  orientation issues),<br>
                                                  over which I do not
                                                  intend to spend more
                                                  time, since those are
                                                  not<br>
                                                  critical features to
                                                  support imho.<br>
                                                  - Broken corner-cases
                                                  in an area that
                                                  globally works rather
                                                  well<br>
                                                  (thinking about
                                                  skeletons here).<br>
                                                  - Mysterious
                                                  third-party
                                                  applications-related
                                                  issues (scaling,
                                                  skeletons<br>
                                                  again, etc.), that is,
                                                  bugs that show with
                                                  one app but not
                                                  another.<br>
                                                  <br>
                                                  I think later point is
                                                  a good demonstration
                                                  that FBX itself is a
                                                  failure<br>
                                                  and a dead horse - if
                                                  even rather big and
                                                  serious companies like
                                                  Unreal<br>
                                                  or Unity cannot get a
                                                  reliable FBX importer
                                                  working using official
                                                  FBX<br>
                                                  SDK, then how are we
                                                  supposed to do it
                                                  without even that SDK?<br>
                                                  <br>
                                                  Further more:<br>
                                                  - In past two years a
                                                  lot of time and energy
                                                  was invested (lost) in
                                                  FBX.<br>
                                                  - &lt;/rant&gt; I’m
                                                  just dead sick of that
                                                  format, of hitting any
                                                  possible<br>
                                                  table corner when
                                                  trying to walk my way
                                                  in that non-sensible
                                                  pitch black<br>
                                                  box, etc.
                                                  &lt;/rant&gt;<br>
                                                  - Knowledge I gained
                                                  of this format and its
                                                  evolution is **not**<br>
                                                  encouraging at all
                                                  (stupid things like
                                                  supporting two
                                                  different and<br>
                                                  complex transform
                                                  systems [3DS max and
                                                  Maya ones, btw ;) ], a
                                                  very weird<br>
                                                  inconsistency at
                                                  binary level, etc.). I
                                                  do not have any
                                                  feeling this is<br>
                                                  a sane format, nor
                                                  that it is evolving in
                                                  a sane direction. It
                                                  seems to<br>
                                                  be defined a bit as
                                                  needs arise, piling up
                                                  new stuff over old
                                                  ones, etc.<br>
                                                  To summarize: no clear
                                                  design behind it, and
                                                  a very dirty way of<br>
                                                  handling new versions
                                                  of it.<br>
                                                  <br>
                                                  So I would claim to
                                                  stop relying on and
                                                  developing it. It
                                                  would not mean<br>
                                                  we just remove it from
                                                  Blender, but think
                                                  it’s time to switch to<br>
                                                  something more modern
                                                  and open - am aware of
                                                  at least to possible<br>
                                                  alternatives, which
                                                  could even be quite
                                                  complementary.<br>
                                                  <br>
                                                  I) glTF<br>
                                                  Promoted by Khronos
                                                  group (<a
                                                    moz-do-not-send="true"
href="https://www.khronos.org/gltf" target="_blank"><a class="moz-txt-link-freetext" href="https://www.khronos.org/gltf">https://www.khronos.org/gltf</a></a>),


                                                  it aims at<br>
                                                  being the open
                                                  exchange format for
                                                  games (from simple
                                                  asset to complete<br>
                                                  scene description).<br>
                                                  Think it’s still very
                                                  new stuff, not much
                                                  widely used yet, but
                                                  it seems<br>
                                                  to have some support
                                                  from several major
                                                  companies (including
                                                  Microsoft<br>
                                                  and even - rofl -
                                                  Autodesk, see <a
                                                    moz-do-not-send="true"
href="http://gltf.autodesk.io/" target="_blank"><a class="moz-txt-link-freetext" href="http://gltf.autodesk.io/">http://gltf.autodesk.io/</a></a>).<br>
                                                  <br>
                                                  II) USD<br>
                                                  Promoted by Pixar (<a
moz-do-not-send="true" href="http://graphics.pixar.com/usd/"
                                                    target="_blank"><a class="moz-txt-link-freetext" href="http://graphics.pixar.com/usd/">http://graphics.pixar.com/usd/</a></a>),


                                                  it aims at being<br>
                                                  some kind of generic
                                                  pipeline format for CG
                                                  studios (it also has<br>
                                                  integration of Alembic
                                                  e.g.).<br>
                                                  I have no idea of its
                                                  acceptance currently,
                                                  but sounds like it
                                                  could be<br>
                                                  a valuable option for
                                                  our 2.8
                                                  'pipeline/inter-application
                                                  exchange' goal?<br>
                                                  <br>
                                                  (as a side note,
                                                  interesting to see
                                                  that those two have a
                                                  similar<br>
                                                  approach, they are not
                                                  monolithic files but
                                                  rather a combination
                                                  of<br>
                                                  binary data and
                                                  textual descriptions…)<br>
                                                  <br>
                                                  Anyway, those are very
                                                  early reflections,
                                                  would like to get your<br>
                                                  feelings about those
                                                  two formats/projects
                                                  (or others you may
                                                  have in<br>
                                                  mind! ;) ), but I’m
                                                  feeling much more
                                                  enthusiast at the idea
                                                  of spending<br>
                                                  time on modern,
                                                  open-designed (or at
                                                  least, open-specified)
                                                  formats,<br>
                                                  than on piece of
                                                  proprietary crap!<br>
                                                  <br>
                                                  Again, even if we end
                                                  up deciding we stop
                                                  trying to fully
                                                  support FBX as<br>
                                                  our main exchange
                                                  format, it would keep
                                                  being supported in its
                                                  current<br>
                                                  status at least for
                                                  one or two years -
                                                  just I would not try
                                                  to add<br>
                                                  support for new
                                                  versions (2016 one
                                                  seems to have some
                                                  incompatibilities<br>
                                                  with our code
                                                  already), nor would
                                                  try to understand and
                                                  fix more stuff<br>
                                                  in that format.<br>
                                                  <br>
                                                  And that’s a long
                                                  enough mail, thanks
                                                  for reading it!<br>
                                                  Bastien<br>
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