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Thank you all for your replies, links and info.<br>
<br>
<blockquote type="cite">how many points approximately should BGE
handle? What should be a point visual representation
(dot,cube,sphere)? Will these points be of a regular grid shape or
have random position?<br>
</blockquote>
I would manage something like millions of points, visualized as
dots. Positions will be in a 3D coordinate cube, because usually
they will represent particles in 3D space.<br>
<br>
<blockquote type="cite">I wonder about using a geometry shader using
HG1s hack , and pass all the points in a single draw call?</blockquote>
I'll take a deeper look at it, at first sight wasn't so clear to me.<br>
<br>
<blockquote type="cite">Rendered as simple GL_POINTS</blockquote>
That seems a good idea, and also your "benchmark"(17M points) looks
promising. I've read that BGE support BGL v4, is it true?<br>
<br>
Best,<br>
Roberto<br>
<br>
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NAM| Roberto Casalegno
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FAX| 1782719301 (Italy)
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