<div dir="ltr"><div>David, it would be really helpful if you explained in detail what your requirements are and how you will implement these things on your end.(unless you&#39;re avoiding this for copyright type issues :) <br><br>One thing that is promising for this is that Ton R. recently said in IRC that he would like to hear from game developers because he is interested in putting some focus into this area.   He didn&#39;t seem entirely sure exactly what is needed so detailed technical specifications would really help a lot here.<br><br></div><div class="gmail_extra">By the way,  Your GDC talk:Animation Bootcamp: An Indie Approach to Procedural Animation    is excellent. <br><br><a href="http://www.gamasutra.com/view/news/216973/Video_An_indie_approach_to_procedural_animation.php">http://www.gamasutra.com/view/news/216973/Video_An_indie_approach_to_procedural_animation.php</a><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">_______________________________________________<br>
Bf-gamedev mailing list<br>
<a href="mailto:Bf-gamedev@blender.org">Bf-gamedev@blender.org</a><br>
<a href="http://lists.blender.org/mailman/listinfo/bf-gamedev" target="_blank">http://lists.blender.org/mailman/listinfo/bf-gamedev</a><br>
<br></blockquote></div><br></div></div>