<div dir="ltr">I agree that multi-editing on more than just UV's would be a fantastic feature (applying materials or adjusting modifiers on multiple models, for instance), but we'd have to hear from the developers whether that's on the table at all. Is this something that you're thinking about? What are the issues standing in its way, and are you considering tackling them at all?<br></div><div class="gmail_extra"><br clear="all"><div><div class="gmail_signature"><a href="http://flickr.com/photos/michaelknubben/">http://flickr.com/photos/michaelknubben/</a></div></div>
<br><div class="gmail_quote">On Wed, Nov 5, 2014 at 1:16 PM, Przemyslaw Golab <span dir="ltr"><<a href="mailto:golab.przemyslaw@gmail.com" target="_blank">golab.przemyslaw@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I also think that "Multi-object UV editing" should be extended to not<br>
only UV but broader multi edit, like in other 3D packages. It's one of<br>
the biggest problems in Blender, but if not possible UVs should get #1<br>
priority for multi edit.<br>
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